Age | Commit message (Collapse) | Author |
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glapi/dispatch.h is a core Mesa header file. Move the header file to
main/ to make this clear. It also becomes clear after this change that
IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
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This should fix the memory leaks in the assembly parser without the
regressions.
The conflicts in program_lexer.l were related to changes in returning
strings between the branches (always return IDENTIFIER vs. returing
either IDENTIFIER or USED_IDENTIFIER).
The conflicts in program_parse.y were related to two changes in master
One change prints a variable name in an error message. The other
change adds outputVarSize to the OUTPUT_statement rule. The cause the
position of the IDENTIFIER to change from $2 to $3.
Conflicts:
src/mesa/shader/lex.yy.c
src/mesa/shader/program_lexer.l
src/mesa/shader/program_parse.tab.c
src/mesa/shader/program_parse.y
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Conflicts:
src/mesa/drivers/windows/gdi/mesa.def
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As shown in mfeatures.h, this allows users of histogram.h to work without
knowing if the feature is available.
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This trims down the code a bit. The next step would be to combine
the validate and map operations into one helper...
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Call FLUSH_VERTICES() in _mesa_Histogram().
No need to signal _NEW_PIXEL in ResetHistogram(), ResetMinmax().
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It was only set to GL_TRUE in one place where it isn't really needed
(glGetTexImage(sRGB format)).
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This is a (partial) backport of the signed texture format support in OGL 3.1.
Since it wasn't promoted from an existing extension roll our own.
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(cherry picked from commit eded7f010d344a909cf9c403eb3bdad91804d174)
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incoming colors when applying pixel transfer ops. In all cases, the
caller either indicates there's no pixel transfer ops, or the incoming
colors are coming from temporary storage already and can be safely
modified.
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and ignored for 1D and 2D images.
Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function.
This change gets propogated to some other routines.
Also added new _mesa_image_address[123]d() convenience functions.
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The gl_texture_format struct now has a StoreTexImageFunc that's called
by glTex[Sub]Image[123]D to convert the user's texture data into the
specific texture format layout. Now it's much easier to add new texture
formats (like the 16/32-bit floating point formats).
The texutil.[ch] and texutil_tmp.h files are obsolete.
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points so that the calling conventions will work correctly with the assembler
stubs with the Open Watcom compiler.
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Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
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1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
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Implemented glGetTexImage(format=GL_COLOR_INDEX).
Changed _mesa_unpack_depth_span() args.
Minor changes/clean-ups in mtypes.h.
Histogram counter component sizes were wrong.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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