Age | Commit message (Collapse) | Author | |
---|---|---|---|
2000-10-28 | New colormac.h file for color-related macros. | Brian Paul | |
Lot's of clean-up in macros.h and mmath.h | |||
2000-10-28 | Basic work to support deep color channels: | Brian Paul | |
Replace GLubyte with GLchan Replace 255 with CHAN_MAX | |||
2000-10-27 | Implement EXT_fog_coord and EXT_secondary_color. | Keith Whitwell | |
EXT_secondary_color is disabled until we get some dispatch offsets from SGI. | |||
2000-09-26 | First batch of OpenGL SI related changes: | Brian Paul | |
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer. | |||
2000-07-18 | Fixed off-by-one error in compute_shine_table(). Minor code clean-up | Brian Paul | |
2000-06-29 | don't add light's ambient color to BaseColor in gl_update_lighting() | Brian Paul | |
2000-06-26 | updating mat ambient/emissive was broke. always compute ctx->EyeZDir | Brian Paul | |
2000-06-19 | fix GL_BACK color material bug | Keith Whitwell | |
2000-01-31 | defined FLT_MIN if undefined | Brian Paul | |
2000-01-13 | commented out gl_reinit_light_attrib() | Brian Paul | |
1999-11-22 | fixed potential bug in _mesa_ShadeModel() | Brian Paul | |
1999-11-11 | first big check-in of new Mesa 3.3 code | Brian Paul | |
1999-11-10 | fix for colormaterial | Keith Whitwell | |
1999-11-08 | clean-up of header includes (Daryll) | Brian Paul | |
1999-10-19 | clean-up in gl_LightModelfv() | Brian Paul | |
1999-10-19 | Changes to reduce the memory footprint of display lists | Keith Whitwell | |
1999-10-08 | Fixed includes & added a few hooks for the DRI. | Keith Whitwell | |
1999-09-30 | more hooks for mga driver, including an immediate fastpath | Keith Whitwell | |
1999-09-18 | Large patch: | Keith Whitwell | |
- FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives. | |||
1999-08-19 | Initial revision | jtg | |