Age | Commit message (Collapse) | Author |
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Fix GLuint compare bugs
Fix RESET_STIPPLE calls
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Modified Files:
Mesa/src/macros.h
Added
#define COPY_4UBV()
for non i386 machines
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(bug 430689)
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FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
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Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
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that used to require a 'ReducedPrimitiveChange' callback.
Various compilation fixes for XFree86.
Reverted to the older version of glcore.h used internally in XFree86, and
moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with
XFree86.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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driver (enable with FX_ALLOW_VTXFMT=t).
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math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
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- Remove support for choosing software fallbacks from core code
- Remove partial fallback code from vbrender.c -- drivers are now
expected to be able to find a triangle/quad function for every state,
even if they have to use _swsetup_Triangle or _swsetup_Quad.
- Marked derived variables in the GLcontext struct with a leading
underscore '_'.
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Lot's of clean-up in macros.h and mmath.h
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Replace GLubyte with GLchan
Replace 255 with CHAN_MAX
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