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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mtypes.h
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Author
2008-09-21
mesa: comments about vectors vs components
Brian Paul
2008-09-21
mesa: point size arrays
Brian Paul
2008-09-21
mesa: move some glapi bits around
Brian Paul
2008-09-21
mesa: move fixed function vertex program builder from tnl to core mesa
Keith Whitwell
2008-09-21
mesa: improved driver query interface
Keith Whitwell
2008-09-18
Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-18
Merge commit 'origin/master' into gallium-0.2
Keith Whitwell
2008-09-17
mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-11
Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-08-12
mesa: texture crop rect state
Brian Paul
2008-07-29
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-24
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-14
mesa: comments about vectors vs components
Brian Paul
2008-07-04
mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
Brian Paul
2008-07-04
mesa: Implement mutex/locking around texture object reference counting.
Brian Paul
2008-07-02
mesa: fix issues around multisample enable
Roland Scheidegger
2008-07-02
mesa: fix issues around multisample enable
Roland Scheidegger
2008-06-27
gallium: handle msaa
Roland Scheidegger
2008-06-25
mesa: point size arrays
Brian Paul
2008-06-13
mesa: move some glapi bits around
Brian Paul
2008-05-14
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-07
fix refcounting bugs in tnl/tex program caches
Brian Paul
2008-05-07
gallium: implement full reference counting for vertex/fragment programs
Brian Paul
2008-05-06
implement full reference counting for vertex/fragment programs
Brian
2008-04-04
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2008-03-31
Revert "mesa: separate shader program object from shader object." (bug#15244)
Xiang, Haihao
2008-02-28
mesa: separate shader program object from shader object.
Xiang, Haihao
2008-01-06
Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes
Brian
2008-01-06
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2007-12-20
[intel] Fix and reenable (software) SGIS_generate_mipmap
Eric Anholt
2007-11-30
fix broken two-sided stencil
Brian
2007-10-31
Update texenvprogram.c code to use prog_cache.c routines.
Brian
2007-10-31
alloc caches for fixed-func vertex/fragment progs
Brian
2007-10-29
Remove ctx field from texenvprog_cache
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-09-27
Restore old _TriangleCaps code to fix Blender problem (bug 12164)
Brian
2007-09-11
Implement query object interface.
Brian
2007-08-23
remove unneeded CallStack array
Brian
2007-08-16
replace Proxy1D/2D/etc fields with ProxyTex[] array
Brian
2007-08-16
Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
Brian
2007-08-16
remove old Saved1D/2D/etc fields
Brian
2007-08-13
Implement mutex/locking around texture object reference counting.
Brian
2007-08-09
Checkpoint intel_renderbuffer removal.
Brian
2007-07-30
Lots of improvements to the surface-related code.
Brian
2007-07-27
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa i...
michal
2007-07-24
remove unused MAX_3D_TEXTURE_SIZE, reformattting
Brian
2007-07-21
Remove ctx->Point._Size and ctx->Line._Width.
Brian
2007-07-06
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa i...
michal
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