Age | Commit message (Collapse) | Author |
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in various places.
Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image
limits when referenced, not just in glActiveTexture().
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See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
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Removing <CR>
Modified Files:
Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c
Mesa/src/mesa/main/mtypes.h
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function since the matrix depends on the viewport params and the framebuffer's
depth buffer resolution.
Fixes some renderbuffer / depth range issues.
This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
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- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
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ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
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done with fragment programs nowadays.
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restores the ability to run the software driver with program TNL but
tradtional swrast.
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New GLint64EXT and GLuint64EXT types (use C99's long long types).
New glGetQueryObject[u]i64vEXT() functions.
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program->Id and program->RefCount fields were used and ATI fragment shaders
didn't have too much in common with ARB/NV vertex/fragment programs anyway.
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depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
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Instructions, InputsRead, OutputsWritten, and Parameters.
Also, added debug functions: _mesa_print_instruction(),
_mesa_print_program_parameters() and revamp _mesa_print_program().
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Get rid of MESA_DEBUG preprocessor symbol, just use DEBUG instead.
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TCC experiment.
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Based on patch by Ian (#4967) but also unify instruction opcodes.
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- Renumber VERT_RESULT_* values so that they match the
numbers of the corresponding FRAG_ATTRIB_ values.
- Add ctx->VertexProgram._Current and FragmentProgram._Current
values which point to either the current client-supplied
program if enabled, or otherwise to the current mesa-internal
program. Thus this program is always the correct one for
the current state, providing that the mesa flags to turn on
automatic generation are enabled.
- Add callbacks to ctx->Driver.BindProgram() in texenvprogram.c
and t_vp_build.c so that the driver knows when the generated
program changes. This is cleaner than trying to code all the
possible _NEW_* flags into the driver, and more precise as well.
- Add a UsesKill flag to identify fragment programs with that
instruction, as these can require special treatment.
- Move the FRAG_OUTPUT values to mtypes.h, near to similar defn's.
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temporaries, parameters, etc).
glGetProgramivARB() now returns all the right things.
Updated i915 and r300 code to initialize program native limits and
current program's native instruction/temporary/etc counts.
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_BaseFormat to be consistant with gl_renderbuffer.
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glReadPixels done, glDrawPixels mostly done.
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Streamline the _mesa_update_framebuffer() function a bit.
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with another, such as wrapping a hardware/win-sys RGB renderbuffer with a
software-based alpha buffer.
Previous alpha buffer wrapping was conflicting with the X driver's
xmesa_renderbuffer structure containment/inheritance. That lead to
memory corruption.
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BlueBits, etc fields.
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with GLboolean in a few places.
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See comment near top of stencil.c for info about OpenGL 2.0 vs.
GL_EXT_stencil_two_side.
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yet).
Extends the query mechanism to query elapsed time while rendering.
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scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
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objects for future types of queries.
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_glapi_add_entrypoint has been replaced by a new routine called
_glapi_add_dispatch. This new routine dynamically assignes dispatch offsets
to functions added. This allows IHVs to add support for extension functions
that do not have assigned dispatch offsets.
It also means that a driver has no idea what offset will be assigned to a
function. The vast majority of the changes in this commit account for that.
An additional table, driDispatchRemapTable, is added. Functions not in the
Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a
fixed offset in this new table. The entry in this table specifies the
offset in of the function in the real dispatch table.
The internal interface was also bumped from version 20050725 to 20050727.
This has been tested with various programs in progs/demos on:
radeon (Radeon Mobility M6)
r128 (Rage 128 Pro)
mga (G400)
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relative addressing can be negative.
Change some GLuint indexes to GLint in the t_vp_build.c file.
Added PROGRAM_UNDEFINED token for initializing the register File field to
avoid a gcc 4.0 warning.
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