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path: root/src/mesa/main/mtypes.h
AgeCommit message (Expand)Author
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
2010-10-13glsl: add support for shader stencil exportDave Airlie
2010-10-13mesa: add support for FRAG_RESULT_STENCIL.Dave Airlie
2010-10-07gles2: Add GL_EXT_texture_format_BGRA8888 supportKristian Høgsberg
2010-10-01mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compressio...Ian Romanick
2010-09-27Remove GL_EXT_cull_vertexIan Romanick
2010-09-27Remove GL_MESA_packed_depth_stencilIan Romanick
2010-09-23mesa: Remove EXT_convolution.Eric Anholt
2010-09-23mesa: Remove SGI_color_matrix.Eric Anholt
2010-09-23mesa: Remove SGI_color_table.Eric Anholt
2010-09-23mesa: Remove EXT_histogram.Eric Anholt
2010-09-23mesa: Remove the non-required ARB_imaging extension.Eric Anholt
2010-09-21mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul
2010-09-17glsl2: Add flags to enable variable index loweringIan Romanick
2010-09-14mesa: move, redefine MESA_GEOMETRY_PROGRAMBrian Paul
2010-09-10mesa: Remove unused Emit flags from gl_shader_compiler_optionsIan Romanick
2010-09-09Revert "glapi: Implement optional dispatch logging"Kristian Høgsberg
2010-09-09glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick
2010-09-09glapi: Implement optional dispatch loggingKristian Høgsberg
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri
2010-09-08glsl: make compiler options per-targetLuca Barbieri
2010-09-08mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri
2010-09-03mesa: fix up a commentBrian Paul
2010-08-24mesa: Add core.h.Chia-I Wu
2010-08-16Merge branch 'glsl2'Ian Romanick
2010-08-13Merge branch 'master' into glsl2Ian Romanick
2010-08-10mesa: remove obsolete commentsBrian Paul
2010-07-31mesa: Remove inclusion of compiler.h from mtypes.h.Vinson Lee
2010-07-30mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-19i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-02mesa: add geometry shader fields to gl_shader_programBrian Paul
2010-07-02main: change some GS field types, added commentsBrian Paul
2010-07-01mesa: extension flags and version testing for GL 3.x featuresBrian Paul
2010-06-30linker: Don't dynamically allocate slots for linked shadersIan Romanick
2010-06-30glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt
2010-06-30glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
2010-05-10mesa: more transform feedback infrastructureBrian Paul
2010-05-04mesa: remove trailing comma in enum listBrian Paul
2010-04-28mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg
2010-04-22mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg
2010-04-20mesa: API and state for GL 3.1 primitive restartBrian Paul
2010-04-20mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul