index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
/
mtypes.h
Age
Commit message (
Expand
)
Author
2010-12-02
mesa: raise max texture sizes to 16K
Brian Paul
2010-12-01
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-11-23
mesa: replace #defines with new gl_shader_type enum
Brian Paul
2010-11-10
mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
Roland Scheidegger
2010-11-02
mesa: move the gl_config struct declaration
Brian Paul
2010-10-28
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
Brian Paul
2010-10-28
mesa: add gl_client_array::Integer field and related vertex array state code
Brian Paul
2010-10-27
Track separate programs for each stage
Ian Romanick
2010-10-27
mesa: Track an ActiveProgram distinct from CurrentProgram
Ian Romanick
2010-10-27
mesa: Add infrastructure to track GL_EXT_separate_shader_objects
Ian Romanick
2010-10-23
mesa: added new gl_framebuffer::_IntegerColor field
Brian Paul
2010-10-23
mesa: added new gl_extensions::EXT_gpu_shader4 field
Brian Paul
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
Drop the "neutral" tnl module
Kristian Høgsberg
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
Drop GLframebuffer typedef and just use struct gl_framebuffer
Kristian Høgsberg
2010-10-13
Rename GLvisual and __GLcontextModes to struct gl_config
Kristian Høgsberg
2010-10-13
gl: Remove unused GLcontextModes fields
Kristian Høgsberg
2010-10-13
Get rid of GL/internal/glcore.h
Kristian Høgsberg
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
mesa: add support for FRAG_RESULT_STENCIL.
Dave Airlie
2010-10-07
gles2: Add GL_EXT_texture_format_BGRA8888 support
Kristian Høgsberg
2010-10-01
mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compressio...
Ian Romanick
2010-09-27
Remove GL_EXT_cull_vertex
Ian Romanick
2010-09-27
Remove GL_MESA_packed_depth_stencil
Ian Romanick
2010-09-23
mesa: Remove EXT_convolution.
Eric Anholt
2010-09-23
mesa: Remove SGI_color_matrix.
Eric Anholt
2010-09-23
mesa: Remove SGI_color_table.
Eric Anholt
2010-09-23
mesa: Remove EXT_histogram.
Eric Anholt
2010-09-23
mesa: Remove the non-required ARB_imaging extension.
Eric Anholt
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-14
mesa: move, redefine MESA_GEOMETRY_PROGRAM
Brian Paul
2010-09-10
mesa: Remove unused Emit flags from gl_shader_compiler_options
Ian Romanick
2010-09-09
Revert "glapi: Implement optional dispatch logging"
Kristian Høgsberg
2010-09-09
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
glapi: Implement optional dispatch logging
Kristian Høgsberg
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-09-08
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
2010-09-03
mesa: fix up a comment
Brian Paul
2010-08-24
mesa: Add core.h.
Chia-I Wu
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-10
mesa: remove obsolete comments
Brian Paul
2010-07-31
mesa: Remove inclusion of compiler.h from mtypes.h.
Vinson Lee
2010-07-30
mesa: added gl_program::IndirectRegisterFiles field
Brian Paul
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
[next]