Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-27 | add entries for extensions ARB_shader_objects, ARB_fragment_shader and | Michal Krol | |
ARB_vertex_shader | |||
2004-10-16 | Add support for OES_read_format. As soon as glext.h is updated with the | Ian Romanick | |
enums for this extension, the changes to gl.h can be removed. | |||
2004-10-07 | Add Roland Scheidegger's S3TC patch. This patch does not implement the | Eric Anholt | |
(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module providing functions to do so. Because it uses dlopen, it is only enabled if USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far). It adds support for S3TC to several DRI drivers, and adds a DRI config option to force enabling S3TC even if the software compression/decompression is unavailable. This may allow people to use apps that require S3TC even though they don't have a license to implement the patented material themselves, if those apps use precompressed textures. Ideally we would get permission from the current holder of the patents to implement the algorithm in Mesa, at which point the dlopen mess could go away. Until then, this allows some to run applications they couldn't otherwise, and hopefully will provide us with more push to get the final step of getting that permission done. | |||
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-09-14 | also fix possible delete bugs with buffer objects and vertex/fragment programs | Brian Paul | |
2004-09-14 | Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash. | Brian Paul | |
Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups. | |||
2004-09-13 | changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca | |
2004-07-02 | a few comments | Brian Paul | |
2004-06-11 | remove the 3dfx CatchSignals stuff (the var was alwasy set) | Brian Paul | |
2004-05-12 | Added big-endian texture formats. | Brian Paul | |
Moved CI->RGBA palette lookup into texel fetch function. | |||
2004-05-10 | Add EXT_vertex_cull support to mesa | Keith Whitwell | |
2004-05-04 | Fix minor warnings found with g++. | Brian Paul | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-04-21 | Fix up some assorted issues with initialization of vertex program registers. | Brian Paul | |
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program. | |||
2004-04-14 | Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile | Keith Whitwell | |
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first. | |||
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul | |
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | |||
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul | |
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet. | |||
2004-03-04 | yet another take on VBO deleting and reference counting | Brian Paul | |
2004-03-03 | comments, capitalization, misc-clean-ups | Brian Paul | |
2004-02-28 | Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the | Brian Paul | |
IMAGE_CLAMP_BIT if needed. Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation of upcoming extensions (not fully used yet). | |||
2004-02-28 | consolidate image transfer operations in new _mesa_apply_rgba_transfer_ops() ↵ | Brian Paul | |
function | |||
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul | |
2004-02-24 | added some const keywords | Brian Paul | |
2004-02-17 | added FogOption to fragment_program struct | Brian Paul | |
2004-02-17 | added FixedToDouble() macro | Brian Paul | |
2004-02-08 | fully parameterize the macros for fixed-point arithmetic | Brian Paul | |
2004-02-06 | Refactor "class" texture environments to be implemented in terms of | Ian Romanick | |
ARB_texture_env_combine state. | |||
2004-02-06 | Added flags for _all_ extensions to the gl_extensions struct so that drivers | Brian Paul | |
can disable any extension if necessary. | |||
2004-01-28 | Move FRAG_BIT_ definitions to mtypes.h so that NEED_SECONDARY_COLOR() macro | Keith Whitwell | |
works globally. | |||
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-23 | Change software alpha plane pointers from void* to GLchan*, eliminate some ↵ | Brian Paul | |
casts. | |||
2004-01-23 | Don't set extra bits in FLUSH_VERTICES, fix several state bugs. | Keith Whitwell | |
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul | |
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts. | |||
2004-01-05 | Re-commit t_vertex.[ch] changes to fd.o server. | Keith Whitwell | |
2003-12-12 | remove TexCoordInterleaveFactor. Clean up _mesa_InterleavedArrays() | Brian Paul | |
2003-11-29 | Fix generic/conventional vertex array glitches. | Brian Paul | |
Changed _NEW_ARRAY_ATTRIB_0 back to 0x10000 so that the conventional and generic enable bits do not alias. In ac_import.c test Array.Normal.Enabled instead of Array._Enabled & _NEW_ARRAY_COLOR0, etc. In t_array_import.c give priority for generic arrays over conventional arrays on an individual basis, not all or none. | |||
2003-11-25 | current raster color index should be GLfloat | Brian Paul | |
2003-11-25 | Remove unnecessary usage of __FUNCTION__. | Brian Paul | |
#define MESA_FUNCTION to __FUNCTION__ if MESA_DEBUG is defined. | |||
2003-11-24 | Merge vtx-0-2-branch | Keith Whitwell | |
2003-11-21 | more texture compression | Daniel Borca | |
2003-11-19 | Initial checking of new ARB_frag/vertex program parser | Karl Rasche | |
2003-11-12 | Ville Syrjala's logic op patch | Brian Paul | |
2003-11-10 | Redo array element checking for vertex array buffers. | Brian Paul | |
Now, compute ctx->Array._MaxElement as the min of enabled array's max element. Test against ctx->Array._MaxElement in glDrawArrays/Elements. Note: testing in glArrayElement not done yet. Only do element checking if ctx->Const.CheckArrayBounds is set. | |||
2003-10-22 | Initial work for bounds checking of vertex arrays and vertex buffer objects. | Brian Paul | |
Only glDrawArrays() done so far. Simplified glVertex/Color/etcPointer functions. Misc casts added here and there. | |||
2003-10-09 | Eric's mesa-depth32.diff | Keith Whitwell | |
2003-09-18 | Move context ASSERT/FLUSH macros to context.h | Brian Paul | |
2003-09-18 | remove MESA_TRACE stuff | Brian Paul | |
2003-09-18 | removed unused NoRaster and Rendering fields from GLcontext | Brian Paul | |