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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mtypes.h
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Author
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-17
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-14
mesa: move, redefine MESA_GEOMETRY_PROGRAM
Brian Paul
2010-09-10
mesa: Remove unused Emit flags from gl_shader_compiler_options
Ian Romanick
2010-09-09
Revert "glapi: Implement optional dispatch logging"
Kristian Høgsberg
2010-09-09
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
glapi: Implement optional dispatch logging
Kristian Høgsberg
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
glsl: make compiler options per-target
Luca Barbieri
2010-09-08
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
2010-09-03
mesa: fix up a comment
Brian Paul
2010-08-24
mesa: Add core.h.
Chia-I Wu
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-10
mesa: remove obsolete comments
Brian Paul
2010-07-31
mesa: Remove inclusion of compiler.h from mtypes.h.
Vinson Lee
2010-07-30
mesa: added gl_program::IndirectRegisterFiles field
Brian Paul
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-08
gs: inject const int gl_VerticesIn at link time
Zack Rusin
2010-07-07
mesa: initial support for new GL 3.0 texture formats
Brian Paul
2010-07-02
mesa: add geometry shader fields to gl_shader_program
Brian Paul
2010-07-02
main: change some GS field types, added comments
Brian Paul
2010-07-01
mesa: extension flags and version testing for GL 3.x features
Brian Paul
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-28
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-05-10
mesa: more transform feedback infrastructure
Brian Paul
2010-05-04
mesa: remove trailing comma in enum list
Brian Paul
2010-04-28
mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()
Kristian Høgsberg
2010-04-22
mesa: Track the OpenGL API we're implementing in the context
Kristian Høgsberg
2010-04-20
mesa: API and state for GL 3.1 primitive restart
Brian Paul
2010-04-20
mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK query
Brian Paul
2010-04-06
mesa: Add OES_EGL_image to extension list.
Chia-I Wu
2010-04-04
mesa: new extension flag for GL_EXT/ARB_draw_instanced
Brian Paul
2010-03-30
mesa: initial data structures for transform feedback
Brian Paul
2010-03-20
mesa: added GL3 ContextFlags field and query code
Brian Paul
2010-03-05
APPLE_object_purgeable: core
Chris Wilson
2010-03-03
mesa: Remove unused RasterIndex field
Ian Romanick
2010-02-25
mesa: added new extension flag for GL_EXT_texture_array
Brian Paul
2010-02-09
mesa: Protect buffer objects reference counting with a mutex.
Michal Krol
2010-02-03
mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS
Brian Paul
2010-02-03
mesa: re-dimension RasterTexCoords and CoordReplace
Brian Paul
2010-01-23
mesa: add core support for ARB_half_float_vertex.
Dave Airlie
2010-01-21
mesa: support for GL_ARB_fragment_coord_conventions
Luca Barbieri
2010-01-12
Merge branch 'master' into opengl-es-v2
Chia-I Wu
2010-01-05
mesa: added version fields to GLcontext
Brian Paul
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