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path: root/src/mesa/main/mtypes.h
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2007-03-23Add the ability to generate programs that doesn't use condition codes.Brian
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
2007-03-21merge from masterBrian
2007-03-21mesa: revert f9f79c8d770e696249bd98c68b563f887562c974Xiang, Haihao
to fix #10232 Table6.1(in gl2.1) has been applied for glGetTexImage before calling into _mesa_pack_rgba_span_float.
2007-03-16Colortable re-org.Brian
The pixel transfer path has three color table lookups. Use an array [3] to store that info, rather than separate variables.
2007-03-16added a renderbuffer commentBrian
2007-03-14Re-org of gl_pixel_attrib struct.Brian
Reorder fields according to the order in which the pixel transfer operations take place. Improve comments. Move the pixel maps out of gl_pixel_attrib since they're not supposed to be pushed/popped by glPush/PopAttrib. New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.
2007-03-11Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian
GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers.
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-09New IMAGE_RED_TO_LUMINANCE flag passed to _mesa_pack_rgba_span_float() to ↵Brian
fix glGetTexImage(GL_LUMINANCE) bug #10232.
2007-02-27s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/Brian
2007-02-26remove unused DriverMgrCtxBrian
2007-02-26Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state.Brian
These control code generation options. May be overridden by drivers, debuggers, etc.
2007-02-26Do proper framebuffer refcounting in _mesa_make_current().Brian
Also, added DeletePending field to gl_framebuffer used when a window has been deleted, but there still may be rendering contexts attached to the gl_framebuffer object.
2007-02-24Remove unneeded _Fragment/VertexShaderPresent fields, update comments.Brian
2007-02-22added MAX_PROGRAM_ENV_PARAMSBrian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-03Add _NEW_PROGRAM flag to _MESA_NEW_NEED_EYE_COORDS.Brian
This fixes a segfault in the texgen code that can occur after we've disabled a vertex program.
2007-02-03Add _NEW_PROGRAM flag to _MESA_NEW_NEED_EYE_COORDS.Brian
This fixes a segfault in the texgen code that can occur after we've disabled a vertex program.
2007-01-24added FRAG_BIT_TEX() and FRAG_BIT_VAR() macrosBrian
2007-01-16Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa ↵Keith Whitwell
into vbo-0.2 Conflicts: src/mesa/array_cache/sources src/mesa/drivers/dri/i965/brw_context.c src/mesa/drivers/dri/i965/brw_draw.c src/mesa/drivers/dri/i965/brw_fallback.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_vs_tnl.c src/mesa/drivers/dri/mach64/mach64_context.c src/mesa/main/extensions.c src/mesa/main/getstring.c src/mesa/tnl/sources src/mesa/tnl/t_save_api.c src/mesa/tnl/t_save_playback.c src/mesa/tnl/t_vtx_api.c src/mesa/tnl/t_vtx_exec.c src/mesa/vbo/vbo_attrib.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_api.c src/mesa/vbo/vbo_save_draw.c
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-09Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian
they can now apply to vertex programs.
2007-01-05added PROGRAM_SAMPLERBrian
2007-01-04move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian
textures nowadays
2006-12-20Fix shader object reference counting and hash table deallocation.Brian
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-15Lots of assorted changes for new GLSL compiler backend.Brian
New datatypes, constants, variables.
2006-11-03Minor changes to get ready for OpenGL 2.1.Brian Paul
2006-11-02Undo some of yesterday's ATI_separate_stencil changes. The ATI extensionBrian Paul
doesn't exactly match OpenGL 2.0.
2006-11-02merge current trunk into vbo branchAlan Hourihane
2006-11-02Add ATI_separate_stencil and use it in preference to EXT_stencil_two_sideBrian Paul
since the former is what's used for OpenGL 2.0.
2006-11-01Merge texmem-0-3-branch.Keith Whitwell
2006-11-01Added a few new ctx->Const. fields for shader-related limits.Brian Paul
2006-10-30Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that ourKeith Whitwell
NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour.
2006-10-30better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell
2006-10-30Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul
Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution.
2006-10-22Color clamping fixes.Brian Paul
2006-10-17Move struct atifs_machine into s_atifragshader.cBrian Paul
Add support for runtime colorbuffer types.
2006-10-13Revamp color table code.Brian Paul
Always store all color tables as both float and ubyte.
2006-10-10a step toward moving run-time vertex program state out of GLcontextBrian Paul
2006-10-10Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul
debug) it's only used there.
2006-08-15Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick
either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this extension as well.
2006-08-09Add PROGRAM_FILE_MAX for i965 driver.Eric Anholt
While here, make PROGRAM_UNDEFINED just the next value in the enum.
2006-08-03Initial work for GL_EXT_texture_sRGB.Brian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
"gl_" to match other structs.
2006-06-15comments for gl_array_object structBrian Paul
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-05-23Add const qualifiers in a number of places.Brian Paul
2006-05-22memory usage fixes for glean/conform, use a better hash functionKeith Whitwell