Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-24 | More GL_EXT_framebuffer_object: rename some things, added device driver hooks. | Brian Paul | |
2005-02-07 | additional work on GL_EXT_framebuffer_object | Brian Paul | |
2005-02-05 | Some initial work on GL_EXT_framebuffer_object. | Brian Paul | |
2005-02-05 | Remove the Shared->TexObjectList pointer and Next field from gl_texture_object. | Brian Paul | |
Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object. | |||
2005-01-30 | add number of passes count to ati_fragment_shader | Dave Airlie | |
2005-01-22 | Determine ahead of time whether a display list will include vertices | Keith Whitwell | |
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems. | |||
2005-01-20 | Update glDeletePrograms/Buffers() so that the ID is freed immediately, like | Brian Paul | |
texture objects. | |||
2005-01-19 | Removed gl_texture_object's DeletePending. Changed a comment. | Brian Paul | |
2005-01-17 | add 3dlabs_shhandle interface | Michal Krol | |
2005-01-17 | clean up gl2 structs | Brian Paul | |
2005-01-13 | add ARB_shader_objects interfaces, shared and context state | Michal Krol | |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start | |||
2004-11-27 | Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport(). | Brian Paul | |
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions. | |||
2004-11-25 | Some new comments, clean-up formatting, etc. | Brian Paul | |
2004-11-22 | handle ENABLE_BIT for EXT_stencil_two_side | Daniel Borca | |
2004-11-12 | added DD_TRI_TWOSTENCIL to ease EXT_stencil_two_side in device drivers | Daniel Borca | |
2004-10-27 | add entries for extensions ARB_shader_objects, ARB_fragment_shader and | Michal Krol | |
ARB_vertex_shader | |||
2004-10-16 | Add support for OES_read_format. As soon as glext.h is updated with the | Ian Romanick | |
enums for this extension, the changes to gl.h can be removed. | |||
2004-10-07 | Add Roland Scheidegger's S3TC patch. This patch does not implement the | Eric Anholt | |
(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module providing functions to do so. Because it uses dlopen, it is only enabled if USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far). It adds support for S3TC to several DRI drivers, and adds a DRI config option to force enabling S3TC even if the software compression/decompression is unavailable. This may allow people to use apps that require S3TC even though they don't have a license to implement the patented material themselves, if those apps use precompressed textures. Ideally we would get permission from the current holder of the patents to implement the algorithm in Mesa, at which point the dlopen mess could go away. Until then, this allows some to run applications they couldn't otherwise, and hopefully will provide us with more push to get the final step of getting that permission done. | |||
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-09-14 | also fix possible delete bugs with buffer objects and vertex/fragment programs | Brian Paul | |
2004-09-14 | Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash. | Brian Paul | |
Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups. | |||
2004-09-13 | changes towards GL_ARB_point_sprite (two-zero) | Daniel Borca | |
2004-07-02 | a few comments | Brian Paul | |
2004-06-11 | remove the 3dfx CatchSignals stuff (the var was alwasy set) | Brian Paul | |
2004-05-12 | Added big-endian texture formats. | Brian Paul | |
Moved CI->RGBA palette lookup into texel fetch function. | |||
2004-05-10 | Add EXT_vertex_cull support to mesa | Keith Whitwell | |
2004-05-04 | Fix minor warnings found with g++. | Brian Paul | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-04-21 | Fix up some assorted issues with initialization of vertex program registers. | Brian Paul | |
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program. | |||
2004-04-14 | Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile | Keith Whitwell | |
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first. | |||
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul | |
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc. | |||
2004-03-13 | Implementation of GL_EXT_pixel_buffer_object extension. | Brian Paul | |
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet. | |||
2004-03-04 | yet another take on VBO deleting and reference counting | Brian Paul | |
2004-03-03 | comments, capitalization, misc-clean-ups | Brian Paul | |
2004-02-28 | Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the | Brian Paul | |
IMAGE_CLAMP_BIT if needed. Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation of upcoming extensions (not fully used yet). | |||
2004-02-28 | consolidate image transfer operations in new _mesa_apply_rgba_transfer_ops() ↵ | Brian Paul | |
function | |||
2004-02-28 | replace color table FloatTable boolean with Type enum | Brian Paul | |
2004-02-24 | added some const keywords | Brian Paul | |
2004-02-17 | added FogOption to fragment_program struct | Brian Paul | |
2004-02-17 | added FixedToDouble() macro | Brian Paul | |
2004-02-08 | fully parameterize the macros for fixed-point arithmetic | Brian Paul | |
2004-02-06 | Refactor "class" texture environments to be implemented in terms of | Ian Romanick | |
ARB_texture_env_combine state. | |||
2004-02-06 | Added flags for _all_ extensions to the gl_extensions struct so that drivers | Brian Paul | |
can disable any extension if necessary. | |||
2004-01-28 | Move FRAG_BIT_ definitions to mtypes.h so that NEED_SECONDARY_COLOR() macro | Keith Whitwell | |
works globally. | |||
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | |
array, texObj->Image[face][level]. | |||
2004-01-23 | Change software alpha plane pointers from void* to GLchan*, eliminate some ↵ | Brian Paul | |
casts. | |||
2004-01-23 | Don't set extra bits in FLUSH_VERTICES, fix several state bugs. | Keith Whitwell | |