Age | Commit message (Collapse) | Author |
|
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
|
|
Moved vertex program hash table into shared context state.
Implemented reference counting for vertex programs.
Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
|
|
|
|
GL_ARB_shadow_ambient
|
|
|
|
|
|
|
|
|
|
|
|
New truncate vs. floor comments in drawpixels.c
Added current raster secondary color state, not used yet.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
texture image in the base internal format between user->Mesa format
conversion. See comments in texstore.c
|
|
|
|
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
|
|
Added some switchable debug to s_context.c
|
|
Replaced SEPERATE with SEPARATE.
Renumbered _NEW_ flags.
Removed _NEW_COLORTABLE.
|
|
- Fix FX driver texture image conversions.
|
|
format into texImage->TexFormat, the rest is handled by core Mesa.
|
|
|
|
|
|
- Remove unused gl_reduce_prim array.
|
|
|
|
|
|
|
|
FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
|
|
Add case for triangles culled front and back -- not handled by the
culling code inside swrast triangle routines.
|
|
|
|
Core Mesa provides a neutral tnl module that verifies the currently
module before installing the tnl function pointers in a lazy fashion.
It also records which tnl functions have been swapped out, and only
restores these when tnl modules themselves are swapped.
Fallback strategies:
Drivers set a bitmask of dangerous stage changes. When such a state
change occurs, the driver should restore the neutral tnl module via
_mesa_restore_exec_vtxfmt(). The neutral tnl module will call
_mesa_update_state(), followed by ctx->Driver.ValidateTnlModule() if the
validation bitmask matches the new state bitmask. The driver should
call _tnl_wakeup_exec() if it can no longer handle the current state,
which will revert to the default tnl module. In this case, previous
vertices should be replayed as required (depending on the current
primitive) after the new tnl module is installed.
If the driver uses chooser functions for any part of the tnl module,
these should generally be reinstalled as part of the fallback to the
neutral tnl module. For example, if the lighting state changes, a
driver might fall back to the neutral tnl module, verify that the
current lighting state can be handled, and use the chooser function to
pick the most efficient implementation of the current lighting state.
It is up to the drivers to detect and handle fallback cases caused by
tnl function calls themselves (such as glTexCoord4f* if the current tnl
module can't handle projected textures, for example).
|
|
|
|
Added context/drawbuffer visual config sanity checking in _mesa_make_current2().
Added some 'const' keywords.
|
|
Added some const keywords in the s/w texturing code.
|
|
Implemented glGetTexImage(format=GL_COLOR_INDEX).
Changed _mesa_unpack_depth_span() args.
Minor changes/clean-ups in mtypes.h.
Histogram counter component sizes were wrong.
|
|
Prototype code for GL_SGIX_depth_texture / more flexible teximage code.
|
|
1. gl_texture_image struct's Data pointer points to images in driver's format.
2. Added FetchTexel() function pointer to struct gl_texture_image.
3. Changed Driver Tex[Sub]Image functions, return void now.
4. Texture storage/fetch code in new texstore.c file.
5. Removed texture.[ch] - functions moved to state.c
Note: FX driver updates not finished yet.
|
|
functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
|
|
|
|
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
|
|
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
|
|
Fixed fallback path for drawarrays/_tnl_hard_begin.
Removed disabled debug code.
|
|
that used to require a 'ReducedPrimitiveChange' callback.
Various compilation fixes for XFree86.
Reverted to the older version of glcore.h used internally in XFree86, and
moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with
XFree86.
|
|
|
|
is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
|
|
Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
|
|
|