Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-17 | mesa: upgrade to glext.h version 66 | Brian Paul | |
The type of the num/count parameter to glProgramParameters4[df]vNV() changed so some API dispatch code needed updates too. | |||
2010-11-09 | mesa: Clean up header file inclusion in nvprogram.h. | Vinson Lee | |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | |
2010-07-30 | mesa: Include missing headers in nvprogram.h. | Vinson Lee | |
2010-06-10 | mesa: move nvprogram.[ch] to main/ | Brian Paul | |
2004-03-30 | these files now live in the shader directory | Brian Paul | |
2003-10-21 | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett | |
points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler. | |||
2003-08-31 | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul | |
Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state. | |||
2003-04-17 | Added arbprogram.c to Makefiles. | Brian Paul | |
Added display list support for GL_NV_fragment_program. Assorted clean-ups. | |||
2003-04-17 | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-03-29 | proper dispatch for NV_fragment_program functions | Brian Paul | |
2003-03-19 | Rewrite of fragment program named parameters, constants, etc. Not done. | Brian Paul | |
2003-02-25 | assorted clean-ups and improvements | Brian Paul | |
2003-02-23 | added _mesa_find_line_column() | Brian Paul | |
2003-02-16 | more work on DEFINE/DECLARATION statements, symbol tables | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |