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path: root/src/mesa/main/nvvertparse.c
AgeCommit message (Collapse)Author
2004-03-30these files now live in the shader directoryBrian Paul
2004-02-04fix stores to vertex state program registersBrian Paul
2004-01-14added blurb about NVIDIA extensionsBrian Paul
2003-08-31Moved some shared vertex/fragment program code into new program.c file.Brian Paul
Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
2003-08-29fix minor warnings with castsBrian Paul
2003-08-17Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul
hook in global state references, etc. for ARB programs.
2003-07-22Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul
2003-07-21Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul
debugging extension.
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-04-17checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul
2003-04-11Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul
2003-03-29added _mesa_print_nv_vertex_instruction()Brian Paul
2003-03-14Clean-up of parser error handling/reporting.Brian Paul
Basic fragment program texture instructions are limping along.
2003-02-25parser clean-ups and simplificationsBrian Paul
2003-02-23parser clean-ups (use struct parse_state)Brian Paul
2003-01-14First batch of code for GL_NV_fragment_program.Brian Paul
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.