Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-30 | these files now live in the shader directory | Brian Paul | |
2004-02-04 | fix stores to vertex state program registers | Brian Paul | |
2004-01-14 | added blurb about NVIDIA extensions | Brian Paul | |
2003-08-31 | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul | |
Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state. | |||
2003-08-29 | fix minor warnings with casts | Brian Paul | |
2003-08-17 | Re-org of register files for vertex/fragment programs. Will be easier to | Brian Paul | |
hook in global state references, etc. for ARB programs. | |||
2003-07-22 | Implement debugger callback, etc for vertex programs. Misc clean-ups. | Brian Paul | |
2003-07-21 | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul | |
debugging extension. | |||
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-04-17 | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-04-11 | Some groundwork for GL_ARB_vertex/fragment_program. | Brian Paul | |
2003-03-29 | added _mesa_print_nv_vertex_instruction() | Brian Paul | |
2003-03-14 | Clean-up of parser error handling/reporting. | Brian Paul | |
Basic fragment program texture instructions are limping along. | |||
2003-02-25 | parser clean-ups and simplifications | Brian Paul | |
2003-02-23 | parser clean-ups (use struct parse_state) | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |