Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-30 | these files now live in the shader directory | Brian Paul | |
2003-09-04 | move SWIZZLE_ZERO/ONE tokens to program.h | Brian Paul | |
2003-08-31 | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul | |
Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state. | |||
2003-08-17 | Re-org of register files for vertex/fragment programs. Will be easier to | Brian Paul | |
hook in global state references, etc. for ARB programs. | |||
2003-07-22 | Implement debugger callback, etc for vertex programs. Misc clean-ups. | Brian Paul | |
2003-07-21 | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul | |
debugging extension. | |||
2003-06-13 | added new GL_ARB_v_p instructions | Brian Paul | |
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-04-07 | fix typo | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |