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path: root/src/mesa/main/points.c
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2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-02-03mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITSBrian Paul
2010-01-18mesa: Remove unnecessary header from points.c.Vinson Lee
2009-12-09mesa: Fix array out-of-bounds access by _mesa_PointParameteri.Vinson Lee
_mesa_PointParameteri calls _mesa_PointParameterfv, which uses the params argument as an array.
2009-12-09mesa: Fix array out-of-bounds access by _mesa_PointParameterf.Vinson Lee
_mesa_PointParameterf calls _mesa_PointParameterfv, which uses the params argument as an array.
2009-11-25Improve implementation of GL_POINT_SPRITE_COORD_ORIGIN errorsIan Romanick
This enum is only supported for OpenGL 2.0. If a driver supports OpenGL 1.4 and GL_ARB_point_sprite, using this enum should generate an error. This is important because, for example, i915 and i830 can support GL_ARB_point_sprite, but they cannot support GL_POINT_SPRITE_COORD_ORIGIN. This commit just removes the check for NV_point_sprite, which is completely wrong, and add some comments describing what the code should do. I don't see an easy way to check for version >= 2.0 from inside Mesa. Perhaps we should add an extension GL_MESA_point_sprite_20 (like Intel's old GL_EXT_packed_pixels_12) to indicate that this added bit of functionality is available. Also note that glean's pointSprite test only checks for GL_ARB_point_sprite before trying to use GL_POINT_SPRITE_COORD_ORIGIN. Naturally, that fails on non-2.0 implementations (i.e., Mac OS X on GMA 950).
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
2008-10-31mesa: fix a typo in the previous commitXiang, Haihao
2008-10-30mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao
2008-09-21mesa: allow for extra per-context initBrian Paul
(cherry picked from commit 815cdcfbc0740c66b901361620c88d99541bdad2)
2008-09-21mesa: set point stateBrian Paul
(cherry picked from commit af3d9dba562813ffed71691bffd7faf6665c4487)
2008-09-21mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul
2007-09-27Restore old _TriangleCaps code to fix Blender problem (bug 12164)Brian
2007-07-29fix glPointParameteriv bug 11754Jan Dvorak
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-06-28XXX comment about point clampingBrian
2007-05-23Fix point attentuation problem (bug 11042)Brian
ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
2007-02-10ctx->Point._Size fixRune Peterson
2006-12-13Move all the code for computing ctx->_TriangleCaps into state.c.Brian
ctx->_TriangleCaps should probably go away altogether someday...
2005-10-07Fix a number of point size attenuation problems.Brian Paul
Move size clamping into the rasterization function.
2004-09-13Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul
Define 2.0 point-sprite related tokens in glheader.h (temporary).
2004-09-13changes towards GL_ARB_point_sprite (two-zero)Daniel Borca
2003-10-21Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett
points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
2003-08-23Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick
subset of GL_NV_point_sprite (which was already supported).
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-01Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2002-04-02GL_ARB_point_parameters supportBrian Paul
2001-03-29Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-01-14Fixed conform feedback and drawelements tests.Keith Whitwell
Use correct pv when rasterizing unfilled polys.
2001-01-09Added PointSize and PointParametersfv to dd interface, for completeness.Brian Paul
Clean-up and updated comments in dd.h file.
2000-12-26Major rework of tnl moduleKeith Whitwell
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
2000-12-08Initial work on GL_MESA_sprite_point extension.Brian Paul
Still need to resolve clipping issues, finalize the spec.
2000-11-22 Committing in .Jouk Jansen
Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
2000-11-16Move the transform and lighting code to two new directoriesKeith Whitwell
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
2000-11-15Replaced ctx->Point.Size with ctx->Point._SizeBrian Paul
Replaced ctx->Point.UserSize with ctx->Point.Size
2000-11-13Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
2000-11-05- Changes for new software rasterizer modulesKeith Whitwell
- Remove support for choosing software fallbacks from core code - Remove partial fallback code from vbrender.c -- drivers are now expected to be able to find a triangle/quad function for every state, even if they have to use _swsetup_Triangle or _swsetup_Quad. - Marked derived variables in the GLcontext struct with a leading underscore '_'.
2000-10-31Moved the software rasterizer to a new directory.Keith Whitwell
2000-10-30Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell
based on the GL attribute groups. Introduced constants describing the circumstances under which some key derived values can change: _SWRAST_NEW_RASTERMASK -- ctx->RasterMask _SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle function _DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps These are helpful in deciding whether you need to recalculate state if your recalculation involves reference to a derived value.
2000-10-28Basic work to support deep color channels:Brian Paul
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
2000-10-27Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell
EXT_secondary_color is disabled until we get some dispatch offsets from SGI.
2000-10-20Changes for multitexture > 3, code clean-ups.Brian Paul
Added GLboolean ctx->Texture.MultiTextureEnabled to determine when multitexture is enabled. Eventually ctx->Texture.ReallyEnabled may become a boolean.
2000-09-29generalized support for N texure unitsBrian Paul
2000-09-26First batch of OpenGL SI related changes:Brian Paul
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
2000-08-16fixed some warnings (Alan H.)Brian Paul