Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-23 | mesa: replace #defines with new gl_shader_type enum | Brian Paul | |
2010-10-26 | mesa: remove the unused _mesa_is_fragment_shader_active() function | Brian Paul | |
This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609. | |||
2010-10-23 | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | |
2010-10-23 | mesa: minor reformatting, clean-ups | Brian Paul | |
2010-10-15 | mesa: Add missing header to shaderobj.h. | Vinson Lee | |
Include compiler.h for ASSERT symbol. | |||
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | |
2010-09-08 | mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) | Luca Barbieri | |
Changes in v2: - No longer adds tessellation enums | |||
2010-08-26 | i965: Start building 965 FS backend. | Eric Anholt | |
2010-08-11 | glsl2: remove stray semicolon | Brian Paul | |
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | |
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h | |||
2010-06-10 | mesa: refactor shader api / object code | Brian Paul | |
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/. |