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path: root/src/mesa/main/shaderobj.h
AgeCommit message (Collapse)Author
2010-11-23mesa: replace #defines with new gl_shader_type enumBrian Paul
2010-10-26mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul
This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
2010-10-23mesa: added _mesa_is_fragment_shader_active() helperBrian Paul
2010-10-23mesa: minor reformatting, clean-upsBrian Paul
2010-10-15mesa: Add missing header to shaderobj.h.Vinson Lee
Include compiler.h for ASSERT symbol.
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-08mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri
Changes in v2: - No longer adds tessellation enums
2010-08-26i965: Start building 965 FS backend.Eric Anholt
2010-08-11glsl2: remove stray semicolonBrian Paul
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
2010-06-10mesa: refactor shader api / object codeBrian Paul
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.