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2008-06-09mesa: refactor: move _mesa_init_exec_table() into new api_exec.c fileBrian Paul
2008-06-09mesa: refactor: move glReadPixels code into new readpix.c fileBrian Paul
2008-06-09mesa: refactor: move glPixelStore function into new pixelstore.c fileBrian Paul
2008-06-05mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul
2008-05-24mesa: evaluate _NeedEyeCoords prior to generating internal vertex shaderKeith Whitwell
2008-05-18alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Brian Paul
these should be the same functions (as per spec). cherry-picked from master (86a4810b09097714942bf2b889e6c62357bba931)
2008-05-06implement full reference counting for vertex/fragment programsBrian
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test.
2008-05-06gallium: implement full reference counting for vertex/fragment programsBrian
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed...
2008-04-04Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian
2008-04-04Finish up ATI_separate_stencilBrian
Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
2008-04-01fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)Roland Scheidegger
2007-11-09alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Roland Scheidegger
these should be the same functions (as per spec).
2007-10-31more flags for MaintainTnlProgram case, update #includesBrian
2007-10-30Set _NEW_BUFFERS in glRead/DrawBuffer().Brian
Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time.
2007-10-30Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian
2007-10-30Finish up ATI_separate_stencilBrian
Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
2007-10-29Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().Brian
2007-09-27Restore old _TriangleCaps code to fix Blender problem (bug 12164)Brian
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-04-26Unconditionally update _TriangleCaps bits. Fixes software fallback bugs, ↵Brian
such as #10687.
2007-04-21Rename occlude.[ch] to queryobj.[ch]Brian
2007-03-27Restore the UseTexEnvProgram logic.Brian
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-10ctx->Point._Size fixRune Peterson
2007-01-16Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa ↵Keith Whitwell
into vbo-0.2 Conflicts: src/mesa/array_cache/sources src/mesa/drivers/dri/i965/brw_context.c src/mesa/drivers/dri/i965/brw_draw.c src/mesa/drivers/dri/i965/brw_fallback.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_vs_tnl.c src/mesa/drivers/dri/mach64/mach64_context.c src/mesa/main/extensions.c src/mesa/main/getstring.c src/mesa/tnl/sources src/mesa/tnl/t_save_api.c src/mesa/tnl/t_save_playback.c src/mesa/tnl/t_vtx_api.c src/mesa/tnl/t_vtx_exec.c src/mesa/vbo/vbo_attrib.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_api.c src/mesa/vbo/vbo_save_draw.c
2006-12-19Clean-up and re-org of the main GLSL object types.Brian
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-15Lots of assorted changes for new GLSL compiler backend.Brian
New datatypes, constants, variables.
2006-12-13Move all the code for computing ctx->_TriangleCaps into state.c.Brian
ctx->_TriangleCaps should probably go away altogether someday...
2006-11-03plug in 2.0, 2.1 functionsBrian Paul
2006-11-02new RGBA_LOGICOP_ENABLED() macroBrian Paul
2006-11-02Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with theBrian Paul
OpenGL 2.0 function of the same name.
2006-11-02merge current trunk into vbo branchAlan Hourihane
2006-11-01Merge texmem-0-3-branch.Keith Whitwell
2006-10-30Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that ourKeith Whitwell
NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour.
2006-10-11Fix bug #4681.Ian Romanick
glDeleteTextures and glDeleteTexturesEXT were erroneously listed as aliases of each other. For anything /except/ GLX protocol they are aliases. This set of changes allows functions that are functionally identical but have different GLX protocol to be listed as aliases. When building with GLX_INDIRECT_RENDERING set, different static functions are used. These functions determine whether the current context is direct rendering or not. If the context is direct rendering, the aliased function (e.g., glDeleteTextures in the case of glDeleteTexturesEXT) is called. If the context is not direct rendering, the correct GLX protocol is sent. For a deeper explanation of what is changed, please see: http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
2006-08-24GL_EXT_paletted_texture functions should alias GL_SGI_color_table functions.Ian Romanick
The functions for GL_EXT_paletted_texture that do not share GLX protocol with GL_ARB_imaging are supposed to alias the similar functions from GL_SGI_color_table. They didn't. This patch corrects this problem and enables GLX protocol for both extensions. Since this removes 3 entries from the dispatch table, this change creates a lot of changes in the generated files.
2006-08-17added FEATURE_EXT_timer_query and testsBrian Paul
2006-08-15Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick
either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this extension as well.
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
"gl_" to match other structs.
2006-07-18Compute ctx->Color._LogicOpEnabled in one place instead of four places!Brian Paul
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-05-24The ctx->_TexEnvProgram that's allocated in update_state() doesn't seem toBrian Paul
be needed (it's set in texenvprogram.c) and is a memory leak according to valgrind. Disable with #if 0 / #endif
2006-04-25Put color index attribute into the 6th attribute slot.Brian Paul
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-03-29Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul
function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
2006-03-01Added glBlitFramebufferEXT function.Brian Paul
2006-01-09s/GLuint/GLbitfield/Brian Paul