Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-28 | glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB). | Brian Paul | |
Removed VertexAttrib*ARB() stubs. | |||
2003-05-01 | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. | Brian Paul | |
Misc vertex array / vertex program changes. | |||
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul | |
2003-04-21 | alias ARB/NV program functions where possible | Brian Paul | |
2003-04-17 | Added arbprogram.c to Makefiles. | Brian Paul | |
Added display list support for GL_NV_fragment_program. Assorted clean-ups. | |||
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | |
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | |||
2003-03-29 | Basic infrastructure for GL_ARB_vertex_buffer_object. | Brian Paul | |
2003-03-29 | proper dispatch for NV_fragment_program functions | Brian Paul | |
2003-03-15 | Fix up some fragment program texture enable issues. | Brian Paul | |
Implemented TXD instruction. | |||
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-11-06 | a few dispatch pointers weren't set (glGenTexturesEXT for example) | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-16 | surround vertex program code with #if FEATURE_NV_vertex_program/#endif | Brian Paul | |
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul | |
2002-10-02 | removed ctx->Polygon._OffsetAny - not really needed | Brian Paul | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-06 | hook-up dispatch for glActiveStencilFaceEXT() | Brian Paul | |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-30 | Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵ | Brian Paul | |
glMultiDrawElementsEXT(). | |||
2002-06-25 | remove an unneeded statement in update_polygon(), added a comment | Brian Paul | |
2002-06-16 | fix a comment | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-06 | replaced hard-coded 4 with NUM_TEXTURE_TARGETS | Brian Paul | |
2002-05-29 | Added GL_NV_point_sprite functions: glPointParameteri[v]NV(). | Brian Paul | |
Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs). | |||
2002-05-27 | dispatch offsets for ARB_window_pos | Brian Paul | |
2002-04-09 | bring in changes from dri tcl branch | Keith Whitwell | |
2002-04-02 | GL_ARB_point_parameters support | Brian Paul | |
2002-03-29 | Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask. | Brian Paul | |
2002-03-16 | rename ResizeBuffersMESA to ResizeBuffers | Brian Paul | |
2002-02-13 | More suport for t&l drivers | Keith Whitwell | |
Fix GLuint compare bugs Fix RESET_STIPPLE calls | |||
2002-01-12 | set _NeedEyeCoords to zero if vertex program is enabled | Brian Paul | |
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-12-14 | minor dispatach table changes | Brian Paul | |
2001-12-14 | vertex program check-in | Brian Paul | |
2001-12-04 | dispatch changes to minimize hassle with XFree86 libGL | Brian Paul | |
2001-11-18 | added test implementation of GL_ARB_window_pos | Brian Paul | |
2001-11-18 | API dispath updates | Brian Paul | |
2001-09-18 | more compiler warning fixes | Karl Schultz | |
2001-06-18 | Consolidated source files. Since the re-org a number of source files | Brian Paul | |
only had one or two functions left in them. | |||
2001-06-15 | Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture | Brian Paul | |
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens. | |||
2001-05-29 | infrastructure for GL_ARB_multisample | Brian Paul | |
2001-05-10 | Set 'prefer_float_colors' true, now that tnl uses them natively. | Keith Whitwell | |
Apply Jeff Epler's optimization to ci spans as well, remove old code. | |||
2001-03-29 | Remove ENABLE_* flags, ctx->_Enabled. | Keith Whitwell | |
Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled. | |||
2001-03-29 | Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT. | Keith Whitwell | |
Added some switchable debug to s_context.c | |||
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul | |
Added some const keywords in the s/w texturing code. |