Age | Commit message (Expand) | Author |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie |
2004-11-27 | Change the dispatch offsets for the VertexAttrib*NV functions so they don't | Brian Paul |
2004-11-27 | clean up code related to dispatch table initialization | Brian Paul |
2004-11-27 | use _glapi_proc | Brian Paul |
2004-10-27 | fill api entries for ARB_shader_objects and ARB_vertex_shader | Michal Krol |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul |
2004-09-10 | updated error msg | Brian Paul |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101... | Brian Paul |
2004-05-10 | Add EXT_vertex_cull support to mesa | Keith Whitwell |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul |
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick |
2004-01-23 | Don't set extra bits in FLUSH_VERTICES, fix several state bugs. | Keith Whitwell |
2004-01-20 | remove _mesa_check_driver_hooks() - it's really not too useful anymore | Brian Paul |
2003-11-24 | Merge vtx-0-2-branch | Keith Whitwell |
2003-11-10 | Redo array element checking for vertex array buffers. | Brian Paul |
2003-08-31 | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul |
2003-08-22 | Added support for GL_IBM_multimode_draw_arrays. | Ian Romanick |
2003-07-23 | fix a few more glitches from last big check-in | Brian Paul |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell |
2003-06-13 | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul |
2003-05-28 | glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB). | Brian Paul |
2003-05-01 | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. | Brian Paul |
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul |
2003-04-21 | alias ARB/NV program functions where possible | Brian Paul |
2003-04-17 | Added arbprogram.c to Makefiles. | Brian Paul |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul |
2003-03-29 | Basic infrastructure for GL_ARB_vertex_buffer_object. | Brian Paul |
2003-03-29 | proper dispatch for NV_fragment_program functions | Brian Paul |
2003-03-15 | Fix up some fragment program texture enable issues. | Brian Paul |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul |
2002-11-06 | a few dispatch pointers weren't set (glGenTexturesEXT for example) | Brian Paul |
2002-10-24 | Header file clean-up: | Brian Paul |
2002-10-16 | surround vertex program code with #if FEATURE_NV_vertex_program/#endif | Brian Paul |
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul |
2002-10-02 | removed ctx->Polygon._OffsetAny - not really needed | Brian Paul |
2002-09-27 | new texture compression infrastructure | Brian Paul |
2002-09-06 | hook-up dispatch for glActiveStencilFaceEXT() | Brian Paul |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul |
2002-06-30 | Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and glMultiDrawE... | Brian Paul |
2002-06-25 | remove an unneeded statement in update_polygon(), added a comment | Brian Paul |
2002-06-16 | fix a comment | Brian Paul |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul |
2002-06-06 | replaced hard-coded 4 with NUM_TEXTURE_TARGETS | Brian Paul |
2002-05-29 | Added GL_NV_point_sprite functions: glPointParameteri[v]NV(). | Brian Paul |
2002-05-27 | dispatch offsets for ARB_window_pos | Brian Paul |
2002-04-09 | bring in changes from dri tcl branch | Keith Whitwell |
2002-04-02 | GL_ARB_point_parameters support | Brian Paul |
2002-03-29 | Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask. | Brian Paul |