index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
/
state.c
Age
Commit message (
Expand
)
Author
2005-09-13
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
Brian Paul
2005-07-18
Wrap every place that accesses a dispatch table with a macro. A new script-
Ian Romanick
2005-05-09
Use driver functions to create TexEnvProgram, TnlProgram
Keith Whitwell
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-04-14
cosmetic changes
Michal Krol
2005-02-26
Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and do
Brian Paul
2005-02-08
plug in GL_EXT_framebuffer_object functions
Brian Paul
2005-01-12
Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.
Brian Paul
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
2004-11-27
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
Brian Paul
2004-11-27
clean up code related to dispatch table initialization
Brian Paul
2004-11-27
use _glapi_proc
Brian Paul
2004-10-27
fill api entries for ARB_shader_objects and ARB_vertex_shader
Michal Krol
2004-10-02
added support for GL_ARB_draw_buffers
Brian Paul
2004-09-10
updated error msg
Brian Paul
2004-08-25
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...
Brian Paul
2004-05-10
Add EXT_vertex_cull support to mesa
Keith Whitwell
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-01-27
Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.
Ian Romanick
2004-01-23
Don't set extra bits in FLUSH_VERTICES, fix several state bugs.
Keith Whitwell
2004-01-20
remove _mesa_check_driver_hooks() - it's really not too useful anymore
Brian Paul
2003-11-24
Merge vtx-0-2-branch
Keith Whitwell
2003-11-10
Redo array element checking for vertex array buffers.
Brian Paul
2003-08-31
Moved some shared vertex/fragment program code into new program.c file.
Brian Paul
2003-08-22
Added support for GL_IBM_multimode_draw_arrays.
Ian Romanick
2003-07-23
fix a few more glitches from last big check-in
Brian Paul
2003-07-17
Merge Jose's documentation and core Mesa changes from embedded branch
Keith Whitwell
2003-06-13
Implemented GL_ARB_occlusion_query (not 100% finalized).
Brian Paul
2003-05-28
glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB).
Brian Paul
2003-05-01
Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.
Brian Paul
2003-04-21
Implemented GL_EXT_depth_bounds_test.
Brian Paul
2003-04-21
alias ARB/NV program functions where possible
Brian Paul
2003-04-17
Added arbprogram.c to Makefiles.
Brian Paul
2003-04-08
Added ctx->Texture._EnabledCoordUnits bitfield.
Brian Paul
2003-03-29
Basic infrastructure for GL_ARB_vertex_buffer_object.
Brian Paul
2003-03-29
proper dispatch for NV_fragment_program functions
Brian Paul
2003-03-15
Fix up some fragment program texture enable issues.
Brian Paul
2003-03-01
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-01-14
First batch of code for GL_NV_fragment_program.
Brian Paul
2002-11-06
a few dispatch pointers weren't set (glGenTexturesEXT for example)
Brian Paul
2002-10-24
Header file clean-up:
Brian Paul
2002-10-16
surround vertex program code with #if FEATURE_NV_vertex_program/#endif
Brian Paul
2002-10-08
finally get rid of ctx->Texture._ReallyEnabled field
Brian Paul
2002-10-02
removed ctx->Polygon._OffsetAny - not really needed
Brian Paul
2002-09-27
new texture compression infrastructure
Brian Paul
2002-09-06
hook-up dispatch for glActiveStencilFaceEXT()
Brian Paul
2002-09-06
GL_EXT_stencil_two_side extension, not 100% complete yet.
Brian Paul
2002-07-09
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
Brian Paul
2002-06-30
Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and glMultiDrawE...
Brian Paul
[next]