Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell | |
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | |||
2005-04-14 | cosmetic changes | Michal Krol | |
2005-02-26 | Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and do | Brian Paul | |
additional checks. Replace _mesa_init_buffers() with _mesa_init_scissor() and _mesa_init_multisample(). | |||
2005-02-08 | plug in GL_EXT_framebuffer_object functions | Brian Paul | |
2005-01-12 | Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions. | Brian Paul | |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie | |
no error detection, slow, may not be 100% correct but a good start | |||
2004-11-27 | Change the dispatch offsets for the VertexAttrib*NV functions so they don't | Brian Paul | |
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct. | |||
2004-11-27 | clean up code related to dispatch table initialization | Brian Paul | |
2004-11-27 | use _glapi_proc | Brian Paul | |
2004-10-27 | fill api entries for ARB_shader_objects and ARB_vertex_shader | Michal Krol | |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul | |
2004-09-10 | updated error msg | Brian Paul | |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-05-10 | Add EXT_vertex_cull support to mesa | Keith Whitwell | |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul | |
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program. | |||
2004-01-27 | Added support for EXT_blend_equation_separate / ATI_blend_equation_separate. | Ian Romanick | |
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation. | |||
2004-01-23 | Don't set extra bits in FLUSH_VERTICES, fix several state bugs. | Keith Whitwell | |
2004-01-20 | remove _mesa_check_driver_hooks() - it's really not too useful anymore | Brian Paul | |
2003-11-24 | Merge vtx-0-2-branch | Keith Whitwell | |
2003-11-10 | Redo array element checking for vertex array buffers. | Brian Paul | |
Now, compute ctx->Array._MaxElement as the min of enabled array's max element. Test against ctx->Array._MaxElement in glDrawArrays/Elements. Note: testing in glArrayElement not done yet. Only do element checking if ctx->Const.CheckArrayBounds is set. | |||
2003-08-31 | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul | |
Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state. | |||
2003-08-22 | Added support for GL_IBM_multimode_draw_arrays. | Ian Romanick | |
Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB. | |||
2003-07-23 | fix a few more glitches from last big check-in | Brian Paul | |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-06-13 | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul | |
2003-05-28 | glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB). | Brian Paul | |
Removed VertexAttrib*ARB() stubs. | |||
2003-05-01 | Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. | Brian Paul | |
Misc vertex array / vertex program changes. | |||
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul | |
2003-04-21 | alias ARB/NV program functions where possible | Brian Paul | |
2003-04-17 | Added arbprogram.c to Makefiles. | Brian Paul | |
Added display list support for GL_NV_fragment_program. Assorted clean-ups. | |||
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | |
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | |||
2003-03-29 | Basic infrastructure for GL_ARB_vertex_buffer_object. | Brian Paul | |
2003-03-29 | proper dispatch for NV_fragment_program functions | Brian Paul | |
2003-03-15 | Fix up some fragment program texture enable issues. | Brian Paul | |
Implemented TXD instruction. | |||
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-11-06 | a few dispatch pointers weren't set (glGenTexturesEXT for example) | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-16 | surround vertex program code with #if FEATURE_NV_vertex_program/#endif | Brian Paul | |
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul | |
2002-10-02 | removed ctx->Polygon._OffsetAny - not really needed | Brian Paul | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-06 | hook-up dispatch for glActiveStencilFaceEXT() | Brian Paul | |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-30 | Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵ | Brian Paul | |
glMultiDrawElementsEXT(). | |||
2002-06-25 | remove an unneeded statement in update_polygon(), added a comment | Brian Paul | |
2002-06-16 | fix a comment | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. |