Age | Commit message (Collapse) | Author | |
---|---|---|---|
2000-04-11 | renamed stencil functions | Brian Paul | |
2000-04-11 | clip depth/stencil spans to window bounds | Brian Paul | |
2000-02-02 | replaced gl_ prefix with _mesa_ prefix on depth funcs | Brian Paul | |
1999-12-10 | changes in hardware depth buffer support | Brian Paul | |
1999-12-10 | updated for hardware stencil support | Brian Paul | |
1999-12-04 | Clearing stencil buffer now observes the stencil write mask | Brian Paul | |
Optimized gl_depth_stencil_span/pixels() functions | |||
1999-11-24 | added support for separate read/draw buffers per context | Brian Paul | |
1999-11-11 | first big check-in of new Mesa 3.3 code | Brian Paul | |
1999-11-08 | changes to silence MSVC warnings | Brian Paul | |
1999-11-05 | clean-up to reduce MSVC warnings | Brian Paul | |
1999-10-13 | removed GL_ prefix from memory macros | Brian Paul | |
1999-10-10 | now using GL_MALLOC, GL_FREE | Brian Paul | |
1999-10-08 | Fixed includes & added a few hooks for the DRI. | Keith Whitwell | |
1999-09-19 | More Win32 build compliance fixups | Ted Jump | |
1999-09-18 | Large patch: | Keith Whitwell | |
- FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives. | |||
1999-08-19 | Initial revision | jtg | |