Age | Commit message (Expand) | Author |
2006-08-03 | Initial work for GL_EXT_texture_sRGB. | Brian Paul |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul |
2005-10-01 | plug in _mesa_texstore_z24_s8() | Brian Paul |
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul |
2005-09-15 | Remove a bunch texel fetch functions that can be handled by the new | Brian Paul |
2005-09-08 | check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places | Brian Paul |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101... | Brian Paul |
2004-05-13 | Another pass at implementing byte-swapped texture formats. | Brian Paul |
2004-05-12 | yank bgr233 texformat. minor comment updates. | Brian Paul |
2004-05-12 | Added big-endian texture formats. | Brian Paul |
2004-04-27 | Removed the old teximage code. | Brian Paul |
2004-04-27 | transfer routines for compressed formats (avoid SEGFAULT, also prepare for ex... | Daniel Borca |
2004-04-22 | s,CHAN_BITS/8,sizeof(GLchan), | Brian Paul |
2004-04-22 | fix some include file glitches | Brian Paul |
2004-04-22 | New glTexImage code. | Brian Paul |
2004-01-24 | Some initial RGB and RGBA floating point texture formats. | Brian Paul |
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul |
2003-11-21 | more texture compression | Daniel Borca |
2003-10-29 | texture compression | Daniel Borca |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell |
2003-04-03 | some texture compression odds & ends | Brian Paul |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul |
2002-10-29 | updated email addresses | Brian Paul |
2002-10-24 | Header file clean-up: | Brian Paul |
2002-09-27 | new texture compression infrastructure | Brian Paul |
2002-09-21 | updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc) | Brian Paul |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul |
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul |
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul |
2001-06-15 | Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture | Brian Paul |
2001-04-20 | Fixed a texture conversion problem: sometimes need to produce an intermediate | Brian Paul |
2001-04-04 | replaced IntFormat GL_BGRA with GL_RGBA, fixes problems calling _mesa_base_te... | Brian Paul |
2001-04-04 | More texture image changes. | Brian Paul |
2001-03-30 | Remove all traces of CULL_MASK_ACTIVE. | Gareth Hughes |
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes |
2001-03-27 | fixed RGBA/RGB typo | Brian Paul |
2001-03-27 | Updates required for DRI drivers on mesa-3-5-branch. | Gareth Hughes |
2001-03-18 | Remove old code, fix a few comments. | Gareth Hughes |
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes |