Age | Commit message (Collapse) | Author |
|
|
|
|
|
Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
|
|
|
|
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
|
|
|
|
|
|
indicates the read AND draw color buffer for all software rasterization.
Lots of related clean-ups. See RELNOTES-4.1 for details.
|
|
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
|
|
Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
|
|
compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
|
|
texture image in the base internal format between user->Mesa format
conversion. See comments in texstore.c
|
|
_mesa_base_texture_format()
|
|
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's
internalFormat, format, type params and returns a gl_texture_format.
2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(),
allocates storage and transfers the image into the desired format.
3. _mesa_transfer_teximage() now takes a gl_texture_format to describe
the destination format. Any combination of input format/type and
output gl_texture_format is accepted. Uses optimized _mesa_convert_-
texsubimage[123]d() functions when possible.
3. DRI driver's TexImage[123]D functions should be a lot simpler now.
|
|
|
|
format into texImage->TexFormat, the rest is handled by core Mesa.
|
|
|
|
|
|
|
|
FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
|