Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-15 | mesa: Silence compiler warnings on Windows. | Michal Krol | |
2008-06-18 | mesa: Added _mesa_texstore_s8_z24 | Jakob Bornecrantz | |
2008-06-12 | mesa: add some #if FEATURE_x tests | Brian Paul | |
2008-06-10 | mesa: refactor: move #define FEATURE flags into new mfeatures.h file | Brian Paul | |
Also, check the FEATURE flags in many places. | |||
2008-06-09 | mesa: Most of the functions of MESA_TEXTURE_S8_Z24 are now supported | Jakob Bornecrantz | |
2008-06-08 | mesa: Add MESA_FORMAT_S8_Z24 texture format | Jakob Bornecrantz | |
None of the fetch and store functions implemented. This atleast stops shadowtex from locking the GPU on i915 with the linux-dri-x86 target. It most of it looks okay, with the exception of actually displaying the texture. | |||
2008-02-11 | move _mesa_format_to_type_and_comps() to texformat.c | Brian | |
2006-08-03 | Initial work for GL_EXT_texture_sRGB. | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2005-10-01 | plug in _mesa_texstore_z24_s8() | Brian Paul | |
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul | |
glReadPixels done, glDrawPixels mostly done. | |||
2005-09-15 | Remove a bunch texel fetch functions that can be handled by the new | Brian Paul | |
adaptor functions. | |||
2005-09-08 | check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | |
1015696) | |||
2004-05-13 | Another pass at implementing byte-swapped texture formats. | Brian Paul | |
More code re-use this time. Most formats now tested/debugged with new packedpixels.c test. | |||
2004-05-12 | yank bgr233 texformat. minor comment updates. | Brian Paul | |
2004-05-12 | Added big-endian texture formats. | Brian Paul | |
Moved CI->RGBA palette lookup into texel fetch function. | |||
2004-04-27 | Removed the old teximage code. | Brian Paul | |
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented). | |||
2004-04-27 | transfer routines for compressed formats (avoid SEGFAULT, also prepare for ↵ | Daniel Borca | |
external packers) | |||
2004-04-22 | s,CHAN_BITS/8,sizeof(GLchan), | Brian Paul | |
2004-04-22 | fix some include file glitches | Brian Paul | |
2004-04-22 | New glTexImage code. | Brian Paul | |
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete. | |||
2004-01-24 | Some initial RGB and RGBA floating point texture formats. | Brian Paul | |
2004-01-23 | Initial support for floating point and signed texture formats. | Brian Paul | |
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts. | |||
2003-11-21 | more texture compression | Daniel Borca | |
2003-10-29 | texture compression | Daniel Borca | |
2003-07-17 | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | |
2003-04-03 | some texture compression odds & ends | Brian Paul | |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | |
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | |||
2002-10-29 | updated email addresses | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-21 | updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc) | Brian Paul | |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2001-06-15 | Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture | Brian Paul | |
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens. | |||
2001-04-20 | Fixed a texture conversion problem: sometimes need to produce an intermediate | Brian Paul | |
texture image in the base internal format between user->Mesa format conversion. See comments in texstore.c | |||
2001-04-04 | replaced IntFormat GL_BGRA with GL_RGBA, fixes problems calling ↵ | Brian Paul | |
_mesa_base_texture_format() | |||
2001-04-04 | More texture image changes. | Brian Paul | |
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now. | |||
2001-03-30 | Remove all traces of CULL_MASK_ACTIVE. | Gareth Hughes | |
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes | |
format into texImage->TexFormat, the rest is handled by core Mesa. | |||
2001-03-27 | fixed RGBA/RGB typo | Brian Paul | |
2001-03-27 | Updates required for DRI drivers on mesa-3-5-branch. | Gareth Hughes | |
2001-03-18 | Remove old code, fix a few comments. | Gareth Hughes | |
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. |