Age | Commit message (Collapse) | Author |
|
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
|
|
1015696)
|
|
More code re-use this time.
Most formats now tested/debugged with new packedpixels.c test.
|
|
|
|
Moved CI->RGBA palette lookup into texel fetch function.
|
|
Moved all code related to specific texture compression modes into
new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
|
|
external packers)
|
|
|
|
|
|
The gl_texture_format struct now has a StoreTexImageFunc that's called
by glTex[Sub]Image[123]D to convert the user's texture data into the
specific texture format layout. Now it's much easier to add new texture
formats (like the 16/32-bit floating point formats).
The texutil.[ch] and texutil_tmp.h files are obsolete.
|
|
|
|
New "FetchTexelFuncF()" function returns texels in floating point format.
Only used for depth component images at this time.
Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing
need for a bunch of ugly casts.
|
|
|
|
|
|
|
|
|
|
Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
|
|
|
|
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
|
|
|
|
|
|
indicates the read AND draw color buffer for all software rasterization.
Lots of related clean-ups. See RELNOTES-4.1 for details.
|
|
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
|
|
Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
|
|
compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
|
|
texture image in the base internal format between user->Mesa format
conversion. See comments in texstore.c
|
|
_mesa_base_texture_format()
|
|
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's
internalFormat, format, type params and returns a gl_texture_format.
2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(),
allocates storage and transfers the image into the desired format.
3. _mesa_transfer_teximage() now takes a gl_texture_format to describe
the destination format. Any combination of input format/type and
output gl_texture_format is accepted. Uses optimized _mesa_convert_-
texsubimage[123]d() functions when possible.
3. DRI driver's TexImage[123]D functions should be a lot simpler now.
|
|
|
|
format into texImage->TexFormat, the rest is handled by core Mesa.
|
|
|
|
|
|
|
|
FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
|