Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-06-15 | Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture | Brian Paul | |
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens. | |||
2001-04-04 | More texture image changes. | Brian Paul | |
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now. | |||
2001-03-22 | Remove formats that no longer exist. | Gareth Hughes | |
2001-03-22 | Minor updates. | Gareth Hughes | |
2001-03-22 | Fix texture format enum values (Brian Paul). | Gareth Hughes | |
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. |