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path: root/src/mesa/main/teximage.c
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2009-11-02mesa: make _mesa_get_current_tex_objec() publicBrian Paul
2009-10-30mesa: better error messageBrian Paul
2009-10-29mesa: move, clean-up _mesa_print_texture()Brian Paul
2009-10-29mesa: fix some tests in subtexture_error_check2()Brian Paul
Don't use hard-coded compressed block sizes. Update comments and error strings.
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-27mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functionsBrian Paul
2009-10-27mesa: consolidate CompressedTexSubImage1/2/3DARB() error checkingBrian Paul
2009-10-27mesa: simplify teximage code with get_current_tex_object()Brian Paul
2009-10-25mesa: choose texture format in core mesa, not driversBrian Paul
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
2009-10-25mesa: fix-up error checking related to compressed texture block sizeBrian Paul
2009-10-25mesa: clean-up, simplify compressed texture size checkingBrian Paul
2009-10-05mesa: don't include texformat.hBrian Paul
2009-10-05mesa: lift _mesa_set_fetch_functions() calls out of driversBrian Paul
Call it from in the main Mesa glTexImage functions.
2009-10-01mesa: removed gl_texture_image::CompressedSize fieldBrian Paul
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
2009-10-01mesa: remove gl_texture_image::IsCompressed fieldBrian Paul
Use _mesa_is_format_compressed() instead.
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-09-24mesa/main: Make FEATURE_convolve follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of convolve.h to work without knowing if the feature is available.
2009-09-21mesa: add some debug info to teximage.cMaciej Cencora
2009-09-15mesa: move generate mipmap callsBrian Paul
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it.
2009-09-15mesa: remove last of gotosBrian Paul
2009-09-15mesa: more goto removalBrian Paul
2009-09-15mesa: remove some gotosBrian Paul
This will make some subsequent changes easier...
2009-08-13mesa: add extension checks in _mesa_max_texture_levels()Brian Paul
2009-08-13mesa: use _mesa_get_current_tex_unit() in more placesBrian Paul
2009-08-13mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.cBrian Paul
2009-08-13mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.cBrian Paul
All the glGetTexImage code is in one file now.
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul
2009-08-05mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu
This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-04mesa: more glGetTexImage() error checking consolidation, new assertionBrian Paul
2009-07-30mesa: re-enable _mesa_source_buffer_exists() callBrian Paul
Somehow this code wound up inside a comment a while back.
2009-07-30mesa: get_current_tex_unit() helper functionBrian Paul
2009-07-30mesa: refactor glGetTexImage error checking codeBrian Paul
2009-07-30mesa: simplify _mesa_select_tex_image()Brian Paul
2009-07-30mesa: simplify _mesa_set_tex_image()Brian Paul
2009-06-19Always free image offsets memory when re-initializing texture image fields.Michel Dänzer
Fixes leak running compiz with direct rendering.
2009-05-01mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul
We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.
2009-03-28mesa: add new signed rgba texture formatRoland Scheidegger
This is a (partial) backport of the signed texture format support in OGL 3.1. Since it wasn't promoted from an existing extension roll our own.
2009-03-17mesa: update/fix doxygen commentsVinson Lee
2009-03-12mesa: override_internal_format() function for debug/test purposes (disabled)Brian Paul
2009-03-12mesa: improve some error messagesBrian Paul
2009-03-12mesa: add support for ATI_envmap_bumpmapRoland Scheidegger
add new entrypoints, new texture format, etc translate in texenvprogram.c for drivers using the mesa-generated tex env fragment program also handled in swrast, but not tested (cannot work due to negative texel results not handled correctly)
2009-02-21mesa: use an array for current texture objectsBrian Paul
Use loops to consolidate lots of texture object code.
2009-02-10Merge commit 'origin/gallium-master-merge'Brian Paul
This is the big merge of the gallium-0.2 branch into master. gallium-master-merge was just the staging area for it. Both gallium-0.2 and gallium-master-merge are considered closed now. Conflicts: progs/demos/Makefile src/mesa/main/state.c src/mesa/main/texenvprogram.c
2009-02-10mesa: s/_IMAGE_NEW_TRANSFER_STATE/_MESA_NEW_TRANSFER_STATE/ to be more ↵Brian Paul
consistant with other flags
2009-02-09mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul
Merge commit 'origin/gallium-0.2' into gallium-master-merge Conflicts: Makefile docs/relnotes-7.4.html docs/relnotes.html src/mesa/drivers/dri/i965/brw_wm.h src/mesa/main/imports.c src/mesa/main/mtypes.h src/mesa/main/texcompress.c src/mesa/main/texenvprogram.c src/mesa/main/version.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_draw.c
2009-02-04mesa: minor error msg improvementBrian Paul
2009-01-30mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul
2009-01-30mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-29mesa: fix a render to texture FBO validation bugBrian Paul
When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-28Make GL_ARB_texture_compression mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>