summaryrefslogtreecommitdiff
path: root/src/mesa/main/teximage.c
AgeCommit message (Collapse)Author
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-05mesa: initial support for unnormalized integer texture formatsBrian Paul
As defined by GL_EXT_texture_integer.
2010-05-11mesa: fix error message stringsBrian Paul
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
Conflicts: src/mesa/drivers/dri/common/dri_util.h
2010-05-02mesa: s/sprintf/_mesa_snprintf/Vinson Lee
2010-04-28mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg
2010-04-23mesa: make is_compressed_format() non-staticBrian Paul
2010-04-23mesa: faster, simpler is_compressed_format()Brian Paul
2010-04-15mesa: Add missing format specifiers in error strings.Vinson Lee
2010-04-06mesa: Add OES_EGL_image to extension list.Chia-I Wu
2010-02-24mesa: Fix SCons build.Vinson Lee
2010-02-24core: Implement GL_OES_EGL_image entry pointsKristian Høgsberg
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-27mesa: fix int/uint comparison warningsBrian Paul
Reported by Karl Schultz.
2010-01-17mesa: Remove unnecessary header from teximage.c.Vinson Lee
2009-11-16mesa: added another check in check_gen_mipmap()Brian Paul
We don't need to call ctx->Driver.GenerateMipmap() if we're updating a texture level >= MAX_LEVEL.
2009-11-02mesa: make _mesa_get_current_tex_objec() publicBrian Paul
2009-10-30mesa: better error messageBrian Paul
2009-10-29mesa: move, clean-up _mesa_print_texture()Brian Paul
2009-10-29mesa: fix some tests in subtexture_error_check2()Brian Paul
Don't use hard-coded compressed block sizes. Update comments and error strings.
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-27mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functionsBrian Paul
2009-10-27mesa: consolidate CompressedTexSubImage1/2/3DARB() error checkingBrian Paul
2009-10-27mesa: simplify teximage code with get_current_tex_object()Brian Paul
2009-10-25mesa: choose texture format in core mesa, not driversBrian Paul
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
2009-10-25mesa: fix-up error checking related to compressed texture block sizeBrian Paul
2009-10-25mesa: clean-up, simplify compressed texture size checkingBrian Paul
2009-10-05mesa: don't include texformat.hBrian Paul
2009-10-05mesa: lift _mesa_set_fetch_functions() calls out of driversBrian Paul
Call it from in the main Mesa glTexImage functions.
2009-10-01mesa: removed gl_texture_image::CompressedSize fieldBrian Paul
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
2009-10-01mesa: remove gl_texture_image::IsCompressed fieldBrian Paul
Use _mesa_is_format_compressed() instead.
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-09-24mesa/main: Make FEATURE_convolve follow feature conventions.Chia-I Wu
As shown in mfeatures.h, this allows users of convolve.h to work without knowing if the feature is available.
2009-09-21mesa: add some debug info to teximage.cMaciej Cencora
2009-09-15mesa: move generate mipmap callsBrian Paul
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it.
2009-09-15mesa: remove last of gotosBrian Paul
2009-09-15mesa: more goto removalBrian Paul
2009-09-15mesa: remove some gotosBrian Paul
This will make some subsequent changes easier...
2009-08-13mesa: add extension checks in _mesa_max_texture_levels()Brian Paul
2009-08-13mesa: use _mesa_get_current_tex_unit() in more placesBrian Paul
2009-08-13mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.cBrian Paul
2009-08-13mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.cBrian Paul
All the glGetTexImage code is in one file now.
2009-08-12mesa: use _mesa_is_bufferobj()Brian Paul
2009-08-05mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu
This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-04mesa: more glGetTexImage() error checking consolidation, new assertionBrian Paul
2009-07-30mesa: re-enable _mesa_source_buffer_exists() callBrian Paul
Somehow this code wound up inside a comment a while back.
2009-07-30mesa: get_current_tex_unit() helper functionBrian Paul
2009-07-30mesa: refactor glGetTexImage error checking codeBrian Paul
2009-07-30mesa: simplify _mesa_select_tex_image()Brian Paul