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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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teximage.c
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Author
2005-12-01
added comment about glTexImage and renderbuffers
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-11
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Brian Paul
2005-11-05
minor improvements in _mesa_init_teximage_fields()
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-01
additional error checking for GL_EXT_packed_depth_stencil
Brian Paul
2005-09-28
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-15
New set_fetch_functions() to set a gl_texture_image's FetchTexel functions
Brian Paul
2005-09-08
check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places
Brian Paul
2005-07-05
The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.
Brian Paul
2005-06-27
Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
Brian Paul
2005-03-22
add FreeTexImageData hook to help single-copy texturing in drivers
Keith Whitwell
2005-02-08
indentation fix
Brian Paul
2005-02-05
add a few comments
Brian Paul
2005-01-17
allow more internalFormat/format combinations (i hope i got it right)
Daniel Borca
2004-12-20
really protect against npot compressed textures (logbase2 never returns -1).
Daniel Borca
2004-12-12
Added driver hooks for GetTexImage() and GetCompressedTexImage().
Brian Paul
2004-12-10
allow GetTexImage with RGBA format and COLOR_INDEX internalformat
Daniel Borca
2004-12-02
Fix some warnings
Alan Hourihane
2004-11-22
added GL_RED/GREEN/BLUE to is_color_format()
Brian Paul
2004-11-10
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpacking
Brian Paul
2004-10-31
PBO support for glGetCompressedTexImage().
Brian Paul
2004-10-31
glGetTexImage() now works with PBOs.
Brian Paul
2004-10-08
Reject unsupported texture formats passed to glCompressedTexImage?D. This
Ian Romanick
2004-09-23
don't test for NULL pixels pointer here, do that in the 'store' routines afte...
Brian Paul
2004-08-25
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...
Brian Paul
2004-07-02
document some assumptions made about compressed texture tile size
Brian Paul
2004-06-19
Big-endian texture fixes from Michel Dänzer.
Brian Paul
2004-06-15
added more compressed formats to is_color_format()
Roland Scheidegger
2004-06-14
added compressed formats to is_color_format() and updated some comments
Brian Paul
2004-06-11
added GL_BGR and GL_BGRA to is_color_format() (Ronny Vindenes
Brian Paul
2004-06-10
Additional error checking for glTexImageXD.
Brian Paul
2004-05-12
Added big-endian texture formats.
Brian Paul
2004-04-27
Removed the old teximage code.
Brian Paul
2004-04-22
use FetchTexelf() in GetTexImage() to return float textures correctly
Brian Paul
2004-04-22
New glTexImage code.
Brian Paul
2004-02-28
rename some span pack/unpack functions for better uniformity
Brian Paul
2004-01-27
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2004-01-24
New error checking in _mesa_GetTexImage().
Brian Paul
2004-01-23
Initial support for floating point and signed texture formats.
Brian Paul
2004-01-11
add GL_TEXTURE_CUBE_MAP_ARB to _mesa_max_texture_levels(), reordered some com...
Brian Paul
2003-12-04
Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.
Brian Paul
2003-11-21
more texture compression
Daniel Borca
2003-10-29
texture compression
Daniel Borca
2003-10-21
Added GLAPIENTRY decorations for all first level OpenGL API function entry
Kendall Bennett
2003-09-12
Allow glTexImage1/2/3D to specify width/height/depth = 0.
Brian Paul
2003-07-17
Merge Jose's documentation and core Mesa changes from embedded branch
Keith Whitwell
2003-07-07
fix conformance glitch introduced with NPOT extension
Brian Paul
2003-07-03
Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).
Brian Paul
2003-04-04
Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, height
Brian Paul
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