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path: root/src/mesa/main/teximage.c
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2008-07-04mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul
Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
2008-06-10mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul
Also, check the FEATURE flags in many places.
2008-03-21Fix some PBO breakage.Brian
In _mesa_Bitmap, can't early return if bitmap ptr is NULL, it may be an offset into a PBO. Similarly for _mesa_GetTexImage.
2008-03-10fix Height2/Depth2 init problem when using texture bordersBrian
2008-02-11added _mesa_tex_target_to_face()Brian
2007-09-26Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵Brian
the drivers. This should probably be pulled into main-line Mesa...
2007-07-12fix width/depth mix-up (bug 11577)Brian
2007-07-08Fix size test bug in _mesa_test_proxy_teximage().Brian
width/height/depth == 0 is a legal texture size (no error generated). Later, the texture will be considered incomplete, however, and texturing will effectively be disabled. See bug 11309.
2007-06-12fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of ↵Brian
a goto
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-05-17Add missing _EXT suffix to 2D_ARRAY target enums.Ian Romanick
2007-05-17Add array texture targets to list that can use compressed formats.Ian Romanick
2007-05-17Refactor determining whether a texture target can use compressed formatIan Romanick
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-05-10Refactor the way TestProxyTexImage is called in texture_error_check.Ian Romanick
2007-03-22Ensure we have a valid ReadBuffer for CopyTexSubImage, andAlan Hourihane
if not bail accordingly. Previously we'd only do this test on compressed textures.
2006-11-02s/GLchan/GLubyte/ in debug codeBrian Paul
2006-11-01Merge texmem-0-3-branch.Keith Whitwell
2006-10-04minor formatting fixBrian Paul
2006-08-04more work for GL_EXT_texture_sRGB.Brian Paul
2006-07-19For glGetTexImage(), move the _mesa_validate_pbo_access() error check intoBrian Paul
_mesa_GetTexImage() so it's not needed in the fallback or driver functions.
2006-07-18indentation fixBrian Paul
2006-07-18add missing 'return' after a few _mesa_error() calls in _mesa_GetTexImage()Brian Paul
2006-06-13fix size assertions in _mesa_init_teximage_fields()Brian Paul
2006-06-02fix depth-component test to allow rectangular texturesBrian Paul
2006-05-20In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul
Some hardware lays out 3D mipmaps in a manner that can't be expressed with a simple image stride. The ImageOffsets array is allocated and initialized to typical defaults in the _mesa_init_teximage_fields() function. If needed, a driver will then have to replace these offsets. TexStore and TexelFetch routines updated to use offsets array.
2006-05-09Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul
all formats or just those without restrictions/limitations should be returned. We want all when validating the internalFormat parameter to glCompressedTexImage2D but only want unrestricted formats when handling the GL_COMPRESSED_TEXTURE_FORMATS query.
2006-05-08More updates for texture compression.Brian Paul
Added _mesa_compressed_texture_size_glenum() for validating the imageSize parameter to glCompressedTex[Sub]Image1/2/3() which does _not_ call ctx->Driver.CompressedTextureSize() - since that could return a padded size.
2006-05-08Fix a number of texture compression issues.Brian Paul
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(), _mesa_compressed_texture_size() and _mesa_compressed_image_address() functions since we want to use the driver-chosen format, not the user's internalFormat hint. Consolidate code related to choosing the texture format in texstoree.c
2006-03-26merge from texman branchBrian Paul
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
2006-03-20additional error checking to be sure source renderbuffer exists for ↵Brian Paul
glCopyTex[Sub]Image()
2005-12-01added comment about glTexImage and renderbuffersBrian Paul
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
2005-11-11Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul
Use COPY_4FV() where possible. Added some comments, clean-ups.
2005-11-05minor improvements in _mesa_init_teximage_fields()Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-10-01additional error checking for GL_EXT_packed_depth_stencilBrian Paul
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-15New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul
from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines.
2005-09-08check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul
2005-07-05The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.Brian Paul
Restore that behavior with new _mesa_alloc_texmemory() function. Should fix via_sse_memcpy() problem in found with flightgear.
2005-06-27Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
2005-03-22add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell
2005-02-08indentation fixBrian Paul
2005-02-05add a few commentsBrian Paul
2005-01-17allow more internalFormat/format combinations (i hope i got it right)Daniel Borca
2004-12-20really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca
2004-12-12Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul
Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
2004-12-10allow GetTexImage with RGBA format and COLOR_INDEX internalformatDaniel Borca