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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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texobj.c
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Author
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-05-02
mesa: s/sprintf/_mesa_snprintf/
Vinson Lee
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
mesa: replace _mesa_bzero() with memset()
Brian Paul
2010-01-22
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-17
mesa: Remove unnecessary header from texobj.c.
Vinson Lee
2010-01-04
mesa: make texture BorderColor a union of float/int/uint
Brian Paul
2009-12-11
Merge branch 'mesa_7_7_branch'
Brian Paul
2009-12-11
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Brian Paul
2009-12-09
mesa: fix baseLevel >= MAX_TEXTURE_LEVELS test
Brian Paul
2009-12-01
mesa: added comment for target_enum_to_index()
Brian Paul
2009-10-28
Merge branch 'texformat-rework'
Brian Paul
2009-10-28
mesa: choose texture format in _mesa_get_fallback_texture()
Brian Paul
2009-10-14
mesa: remove unused ctx->Driver.PrioritizeTextures() hook
Brian Paul
2009-10-05
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-10-02
mesa: fix incorrect default texture binding in unbind_texobj_from_texunits()
Brian Paul
2009-10-01
mesa: better debug message
Brian Paul
2009-09-24
mesa/main: Make FEATURE_colortable follow feature conventions.
Chia-I Wu
2009-08-13
mesa: s/assert/ASSERT/ in _mesa_reference_texobj()
Brian Paul
2009-08-07
mesa: fix comment
Brian Paul
2009-08-05
mesa/main: Add functions to clear and dirty texture objects.
Chia-I Wu
2009-06-03
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-05-19
mesa: print more info when valid_texture_object() fails
Brian Paul
2009-05-01
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-03-17
mesa: update/fix doxygen comments
Vinson Lee
2009-02-22
mesa: move a bunch of compiler-related stuff into new compiler.h header
Brian Paul
2009-02-21
mesa: use an array for current texture objects
Brian Paul
2009-02-21
mesa: use an array for default texture objects
Brian Paul
2009-02-07
mesa: minor fixes to incomplete texture debug code
Brian Paul
2009-01-30
mesa: add missing _mesa_reference_texobj() calls for texture array targets
Brian Paul
2009-01-28
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
2009-01-28
mesa: set/get new state for GL_EXT_texture_swizzle
Brian Paul
2009-01-21
mesa: add some debug assertions to detect null current texture object pointers
Brian Paul
2008-12-14
Perform range checking on app supplied texture base level
Ian Romanick
2008-09-21
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Keith Whitwell
2008-08-18
mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 1...
Brian Paul
2008-08-07
mesa: fix glBindTexture error string (bug 17005)
Brian Paul
2008-08-06
mesa: fix comment about texture targets (bug 17005)
Brian Paul
2008-02-15
Fix glBindTexture crash (bug 14514)
Brian
2007-08-16
Bring over the texobj refcounting changes from mesa_7_0_branch
Brian
2007-08-14
Fix a few more problems with freeing FBOs/textures during context destruction.
Brian
2007-08-13
Implement mutex/locking around texture object reference counting.
Brian
2007-06-11
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-05-21
get rid of GenTexturesLock, used ctx->Shared->Mutex
Brian
2007-05-21
remove the unused texobj Mutex field
Brian
2007-05-21
remove a VMS-ism that doesn't seem needed elsewhere
Brian
2007-05-21
improve some comments, clean-up formatting
Brian
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-10
Refactor the loop in unbind_texobj_from_texunits.
Ian Romanick
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