Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-28 | Make GL_ARB_texture_compression mandatory | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2009-01-28 | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul | |
Everyone should be using the newer/better ARB versions of these extensions. | |||
2009-01-28 | mesa: additional GL_INVALID_OPERATION tests for texture swizzle | Brian Paul | |
2009-01-28 | mesa: set/get new state for GL_EXT_texture_swizzle | Brian Paul | |
2009-01-27 | mesa: refactor glTexParameter code | Brian Paul | |
2008-10-01 | Unify ARB_depth_texture and SGIX_depth_texture | Ian Romanick | |
The ARB extension is a superset of the older SGIX extension. Any hardware that can support the SGIX version can also support the ARB version. In Mesa, any driver that supports one also supports the other. This unification just simplifies some bits of code. | |||
2008-09-26 | mesa: fix param indexing | Brad King | |
2008-09-21 | mesa: texture crop rect state | Brian Paul | |
(cherry picked from commit c01fbc7866d7cd5cf4263dffec6d9591470b4c23) | |||
2008-09-21 | mesa: refactor: move various ENUM_TO_x macros into macros.h | Brian Paul | |
2008-09-21 | mesa: refactor: move glTexParameter-related functions into new texparam.c file | Brian Paul | |