Age | Commit message (Expand) | Author |
---|---|---|
2009-02-21 | mesa: use an array for current texture objects | Brian Paul |
2009-02-09 | mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state change | Brian Paul |
2009-02-09 | mesa: add no-change testing for a few more texture parameters | Brian Paul |
2009-01-28 | Make GL_ARB_texture_compression mandatory | Ian Romanick |
2009-01-28 | mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture | Brian Paul |
2009-01-28 | mesa: additional GL_INVALID_OPERATION tests for texture swizzle | Brian Paul |
2009-01-28 | mesa: set/get new state for GL_EXT_texture_swizzle | Brian Paul |
2009-01-27 | mesa: refactor glTexParameter code | Brian Paul |
2008-10-01 | Unify ARB_depth_texture and SGIX_depth_texture | Ian Romanick |
2008-09-26 | mesa: fix param indexing | Brad King |
2008-09-21 | mesa: texture crop rect state | Brian Paul |
2008-09-21 | mesa: refactor: move various ENUM_TO_x macros into macros.h | Brian Paul |
2008-09-21 | mesa: refactor: move glTexParameter-related functions into new texparam.c file | Brian Paul |