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path: root/src/mesa/main/texrender.c
AgeCommit message (Expand)Author
2011-01-13mesa: Add missing break statement in SARGB8 case.Vinson Lee
2011-01-13mesa/srgb: handle SARGB8 case in the sw fbo renderer.Dave Airlie
2011-01-11mesa: include teximage.h to silence warningBrian Paul
2011-01-11mesa/swrast: handle sRGB FBOs correctly (v2)Dave Airlie
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-07-30mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee
2010-03-08mesa: add additional missing z formats for render to textureBrian Paul
2010-03-08mesa: add render-to-texture case for MESA_FORMAT_S8_Z24Brian Paul
2010-03-08mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbufferBrian Paul
2010-02-26mesa: Remove unnecessary header.Vinson Lee
2010-02-25mesa: use simplified _BaseFormat value in render-to-texture codeBrian Paul
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2009-12-22mesa: remove unnecessary store.Eric Anholt
2009-10-08mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul
2009-10-05mesa: use FetchTexelf() instead of FetchTexelc()Brian Paul
2009-09-30mesa: move texel fetch/store into new texfetch.[ch] filesBrian Paul
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
2009-09-27mesa: fix render buffer _BaseFormat assignmentBrian Paul
2009-09-27mesa: use more mesa format functionsBrian Paul
2009-09-27mesa: use _mesa_get_texel_store_func()Brian Paul
2009-09-24mesa: replace assertion with no-op function assignmentBrian Paul
2009-05-19mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul
2009-01-26mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison
2009-01-05mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul
2008-09-21mesa: Silence compiler warnings on Windows.Michal Krol
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
2007-04-02use _mesa_reference_renderbuffer() in a few more placesBrian
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
2006-03-29New code for rendering to depth/stencil textures.Brian Paul
2006-03-26merge from texman branchBrian Paul
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
2005-12-01Added FinishRenderTexture() device driver function to indicate whenBrian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
2005-10-03finish up some missing codeBrian Paul
2005-06-07fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul