Age | Commit message (Expand) | Author |
---|---|---|
2009-01-05 | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul |
2008-09-21 | mesa: Silence compiler warnings on Windows. | Michal Krol |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick |
2007-04-02 | use _mesa_reference_renderbuffer() in a few more places | Brian |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul |
2006-03-29 | New code for rendering to depth/stencil textures. | Brian Paul |
2006-03-26 | merge from texman branch | Brian Paul |
2006-03-20 | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul |
2005-12-01 | Added FinishRenderTexture() device driver function to indicate when | Brian Paul |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul |
2005-10-03 | finish up some missing code | Brian Paul |
2005-06-07 | fix GL_ALPHA render-to-texture problem (Jon Smirl) | Brian Paul |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul |