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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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texstate.c
Age
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Author
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-03
mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS
Brian Paul
2010-02-03
mesa: add out of bounds assertions for accessing texture matrix stack
Brian Paul
2010-01-27
mesa: more info in glActiveTexture error msg
Brian Paul
2010-01-17
mesa: Remove unnecessary headers from texstate.c.
Vinson Lee
2009-10-27
mesa: avoid redundant state setting in glClientActiveTexture
Brian Paul
2009-10-14
mesa: remove unused ctx->Driver.TextureMatrix() hook
Brian Paul
2009-09-29
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-09-29
mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state()
Brian Paul
2009-09-24
mesa/main: Make FEATURE_colortable follow feature conventions.
Chia-I Wu
2009-09-01
mesa: remove redundant assignments
Brian Paul
2009-05-08
mesa: Fixed a texture memory leak
Robert Ellison
2009-05-05
mesa: only use fallback texture when using shaders, not fixed-function (take ...
Brian Paul
2009-05-05
Revert "mesa: only use fallback texture when using shaders, not fixed-function"
Brian Paul
2009-05-05
mesa: only use fallback texture when using shaders, not fixed-function
Brian Paul
2009-05-05
mesa: only use fallback texture when using shaders, not fixed-function
Brian Paul
2009-05-01
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-03-13
mesa: improve another _mesa_problem() call
Brian Paul
2009-03-13
mesa: add GL_DUDV_ATI cases in calculate_derived_texenv()
Brian Paul
2009-03-13
mesa: more info in _mesa_problem() call
Brian Paul
2009-03-12
mesa: add support for ATI_envmap_bumpmap
Roland Scheidegger
2009-03-11
mesa: remove gl_texture_object::_Function field and associated code
Brian Paul
2009-03-02
mesa: move call to update_texture_compare_function()
Brian Paul
2009-03-02
mesa: fix texture enable regression
Brian Paul
2009-03-02
mesa: use _mesa_reference_texobj() when setting texUnit->Current pointer
Brian Paul
2009-03-02
mesa: fixed computation of _EnabledCoordUnits
Brian Paul
2009-03-02
mesa: move texture_override() code into calling loop
Brian Paul
2009-03-02
mesa: move update_texture_compare_function() call out of loop
Brian Paul
2009-02-28
mesa: move _GenFlags = 0x0 to texgen loop
Brian Paul
2009-02-22
mesa: move a bunch of compiler-related stuff into new compiler.h header
Brian Paul
2009-02-22
mesa: assorted clean-ups, var renaming, etc.
Brian Paul
2009-02-22
mesa: simplify texture combine state copying in _mesa_copy_texture_state()
Brian Paul
2009-02-22
mesa: remove redundant assertions (same asserts in context.c)
Brian Paul
2009-02-21
mesa: use enums for TEXTURE_x_INDEX values
Brian Paul
2009-02-21
mesa: use an array for current texture objects
Brian Paul
2009-02-21
mesa: use an array for default texture objects
Brian Paul
2009-02-21
mesa: re-org texgen state
Brian Paul
2009-02-12
mesa: don't include m_xform.h where not needed
Brian Paul
2009-02-07
mesa: code refactoring: move texcombine code into update_tex_combine()
Brian Paul
2009-02-07
mesa: minor clean-ups, remove unneeded conditional
Brian Paul
2009-02-07
mesa: fix logic error in computing enableBits in update_texture_state()
Brian Paul
2009-01-28
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
2009-01-23
mesa: update state setup/validation for GL_NV_texture_env_combine4
Brian Paul
2009-01-21
mesa: add some debug assertions to detect null current texture object pointers
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-09-21
mesa: refactor: move various ENUM_TO_x macros into macros.h
Brian Paul
2008-09-21
mesa: refactor: move glTexParameter-related functions into new texparam.c file
Brian Paul
2008-09-21
mesa: refactor: move glTexEnv-related functions into new texenv.c file
Brian Paul
2008-09-21
mesa: refactor: move glTexGen-related functions into new texgen.c file
Brian Paul
2008-09-21
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Keith Whitwell
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