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path: root/src/mesa/main/texstate.c
AgeCommit message (Expand)Author
2010-10-27Track separate programs for each stageIan Romanick
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-01ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-03mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul
2010-02-03mesa: add out of bounds assertions for accessing texture matrix stackBrian Paul
2010-01-27mesa: more info in glActiveTexture error msgBrian Paul
2010-01-17mesa: Remove unnecessary headers from texstate.c.Vinson Lee
2009-10-27mesa: avoid redundant state setting in glClientActiveTextureBrian Paul
2009-10-14mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul
2009-09-29Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-29mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state()Brian Paul
2009-09-24mesa/main: Make FEATURE_colortable follow feature conventions.Chia-I Wu
2009-09-01mesa: remove redundant assignmentsBrian Paul
2009-05-08mesa: Fixed a texture memory leakRobert Ellison
2009-05-05mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul
2009-05-05Revert "mesa: only use fallback texture when using shaders, not fixed-function"Brian Paul
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul
2009-05-01mesa: create/use a fallback texture when bound texture is incompleteBrian Paul
2009-03-13mesa: improve another _mesa_problem() callBrian Paul
2009-03-13mesa: add GL_DUDV_ATI cases in calculate_derived_texenv()Brian Paul
2009-03-13mesa: more info in _mesa_problem() callBrian Paul
2009-03-12mesa: add support for ATI_envmap_bumpmapRoland Scheidegger
2009-03-11mesa: remove gl_texture_object::_Function field and associated codeBrian Paul
2009-03-02mesa: move call to update_texture_compare_function()Brian Paul
2009-03-02mesa: fix texture enable regressionBrian Paul
2009-03-02mesa: use _mesa_reference_texobj() when setting texUnit->Current pointerBrian Paul
2009-03-02mesa: fixed computation of _EnabledCoordUnitsBrian Paul
2009-03-02mesa: move texture_override() code into calling loopBrian Paul
2009-03-02mesa: move update_texture_compare_function() call out of loopBrian Paul
2009-02-28mesa: move _GenFlags = 0x0 to texgen loopBrian Paul
2009-02-22mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul
2009-02-22mesa: assorted clean-ups, var renaming, etc.Brian Paul
2009-02-22mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul
2009-02-22mesa: remove redundant assertions (same asserts in context.c)Brian Paul
2009-02-21mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul
2009-02-21mesa: use an array for current texture objectsBrian Paul
2009-02-21mesa: use an array for default texture objectsBrian Paul
2009-02-21mesa: re-org texgen stateBrian Paul
2009-02-12mesa: don't include m_xform.h where not neededBrian Paul
2009-02-07mesa: code refactoring: move texcombine code into update_tex_combine()Brian Paul
2009-02-07mesa: minor clean-ups, remove unneeded conditionalBrian Paul
2009-02-07mesa: fix logic error in computing enableBits in update_texture_state()Brian Paul
2009-01-28mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul
2009-01-23mesa: update state setup/validation for GL_NV_texture_env_combine4Brian Paul
2009-01-21mesa: add some debug assertions to detect null current texture object pointersBrian Paul
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
2008-09-21mesa: refactor: move various ENUM_TO_x macros into macros.hBrian Paul