Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-21 | mesa: refactor: move various ENUM_TO_x macros into macros.h | Brian Paul | |
2008-09-21 | mesa: refactor: move glTexParameter-related functions into new texparam.c file | Brian Paul | |
2008-09-21 | mesa: refactor: move glTexEnv-related functions into new texenv.c file | Brian Paul | |
(cherry picked from commit 7ecac78ab53016ae3db3dd601b187cb050037463) | |||
2008-09-21 | mesa: refactor: move glTexGen-related functions into new texgen.c file | Brian Paul | |
(cherry picked from commit 27049189d6221fefe43eb55846efaa51742dcdf4) | |||
2008-09-21 | mesa: refactor: move #define FEATURE flags into new mfeatures.h file | Keith Whitwell | |
Also, check the FEATURE flags in many places. (cherry picked from commit 40d1a40f294f1ed2dacfad6f5498322fc08cc2d1) Conflicts: src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c | |||
2008-09-21 | mesa: move fixed function vertex program builder from tnl to core mesa | Keith Whitwell | |
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2 | |||
2008-08-21 | Flush vertices when updating texObj->GenerateMipmap state. | Eric Anholt | |
Caught by texturing/gen-teximage test in piglit. | |||
2008-07-04 | Enable TexGen based on InputsRead when a fragment program is active | Nicolai Haehnle | |
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem. | |||
2008-04-30 | Add support for GL_REPLACE_EXT texture env mode. | Brian Paul | |
GL_REPLACE_EXT comes from the ancient GL_EXT_texture extension. Found an old demo that actually uses it. The values of the GL_REPLACE and GL_REPLACE_EXT tokens is different, unfortunately. | |||
2007-08-23 | For _mesa_share_state(), update the context's references to the new share ↵ | Brian | |
group's objects (Shane Blackett) | |||
2007-08-16 | Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX. | Brian | |
Simplification in colortab.c too. | |||
2007-08-16 | Bring over the texobj refcounting changes from mesa_7_0_branch | Brian | |
2007-08-13 | Implement mutex/locking around texture object reference counting. | Brian | |
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. | |||
2007-06-11 | Rework _mesa_update_texture_compare_function() to only be called during | Brian | |
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ... | |||
2007-06-11 | rename/clean-up _mesa_validate_texture_wrap_mode | Brian | |
2007-06-11 | fix typo, added comment | Brian | |
2007-06-11 | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian | |
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-07 | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick | |
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode. | |||
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-10 | Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB). | Ian Romanick | |
Most switch-statements that have cases for these enums already use code like: const GLuint idx = pname - GL_SOURCE0_RGB; ... texUnit->Combine.SourceRGB[idx] ... This patch just brings the remaining bits up to speed. | |||
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian | |
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | |||
2007-04-14 | illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB | Brian | |
2007-03-13 | properly compute ctx->Texture._EnabledCoordUnits | Brian | |
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵ | Brian | |
textures nowadays | |||
2007-01-04 | simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders | Brian | |
2007-01-04 | update_texture_state() updated for new shaders | Brian | |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-15 | Lots of assorted changes for new GLSL compiler backend. | Brian | |
New datatypes, constants, variables. | |||
2006-11-01 | Merge texmem-0-3-branch. | Keith Whitwell | |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol | |
2006-05-22 | Better caching for texenv programs. | Keith Whitwell | |
Initialize some values correctly. | |||
2006-05-09 | use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query | Brian Paul | |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul | |
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture(). | |||
2006-03-24 | Clean up the recent code related to texture_override(). Pass params in a | Brian Paul | |
more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0. | |||
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-03-14 | More GLSL code: | Michal Krol | |
- add texture sampling support; - fix assembly codegen bugs; | |||
2006-02-24 | Fix _mesa_copy_texture_state() so that we copy texture object bindings, | Brian Paul | |
not the actual contents of texture objects. This makes glXCopyContext() work properly. | |||
2006-02-15 | Enable texcoords when program object in use. | Michal Krol | |
2006-02-01 | fix test for valid texunit in _mesa_ClientActiveTextureARB | Roland Scheidegger | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul | |
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program(). | |||
2005-11-11 | Make _mesa_is_proxy_texture() non-static and use in a few more places. | Brian Paul | |
Use COPY_4FV() where possible. Added some comments, clean-ups. | |||
2005-11-05 | remove unneeded #includes | Brian Paul | |
2005-10-05 | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | |
_BaseFormat to be consistant with gl_renderbuffer. | |||
2005-10-01 | check for GL_DEPTH_STENCIL_EXT | Brian Paul | |
2005-09-28 | Initial work for GL_EXT_packed_depth_stencil extension. | Brian Paul | |
glReadPixels done, glDrawPixels mostly done. | |||
2005-09-21 | s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv() | Brian Paul | |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul | |
with GLboolean in a few places. | |||
2005-09-08 | check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places | Brian Paul | |