Age | Commit message (Collapse) | Author |
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Also changed parameter types for some driver functions (like ctx->Driver.Clear-
Color). Updated all the device drivers.
Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
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Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
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Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
field is obsolete, but still present for now. This effectively
removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
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Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
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Simplification of some of the texture application code.
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generalizes the R/texture comparision operators to include all eight of
the depth test comparisons.
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Moved vertex program hash table into shared context state.
Implemented reference counting for vertex programs.
Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
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GL_ARB_shadow_ambient
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only had one or two functions left in them.
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pointer
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- Fix FX driver texture image conversions.
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format into texImage->TexFormat, the rest is handled by core Mesa.
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FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
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of potential problems
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