Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-09-08 | more detailed _mesa_error() strings | Brian Paul | |
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. | |||
2002-06-17 | Port glXCopyContext bug from 4.0 branch. | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-06-13 | more removal of fprintf() calls | Brian Paul | |
2002-05-27 | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | |
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul | |
Simplification of some of the texture application code. | |||
2002-04-26 | added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameteriv() | Brian Paul | |
2002-04-25 | added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameter (bug 548812) | Brian Paul | |
2002-04-19 | added some casts | Brian Paul | |
2002-04-12 | fixes for corrected GL_DOT3_RGB[A]_EXT token values | Brian Paul | |
2002-03-23 | Test implementation of proposed GL_EXT_shadow_funcs extension. This just | Brian Paul | |
generalizes the R/texture comparision operators to include all eight of the depth test comparisons. | |||
2002-03-23 | removed temporary ARB_texture enum defs | Brian Paul | |
2002-02-15 | Finished up GL_ARB_depth_texture and GL_ARB_shadow. | Brian Paul | |
2002-01-09 | fixed int->float conversion bug in _mesa_TexEnviv() | Brian Paul | |
2001-12-18 | Replace old matrix stacks with new code based on struct matrix_stack. | Brian Paul | |
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates). | |||
2001-12-13 | call FLUSH_VERTICES() in _mesaTexParameterfv() (bug 491832) | Brian Paul | |
2001-12-04 | prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵ | Brian Paul | |
GL_ARB_shadow_ambient | |||
2001-11-06 | added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query | Brian Paul | |
2001-10-17 | added GL_ARB_texture_mirrored_repeat | Brian Paul | |
2001-09-18 | more compiler warning fixes | Karl Schultz | |
2001-08-20 | better error messages | Brian Paul | |
2001-07-23 | rename ERROR macro to TE_ERROR (Gerk Huisma) | Brian Paul | |
2001-06-18 | Consolidated source files. Since the re-org a number of source files | Brian Paul | |
only had one or two functions left in them. | |||
2001-06-13 | Allow different max texture sizes for 1/2D, 3D and cube maps. | Brian Paul | |
2001-06-12 | removed old, redundant CurrentTransformUnit state var | Brian Paul | |
2001-05-21 | initial support for GL_SGIS_generate_mipmap extension | Brian Paul | |
2001-05-18 | fixed a bad error string in ClientActiveTexture() | Brian Paul | |
2001-05-17 | fixed two GL error calls | Brian Paul | |
2001-04-25 | minor simplification in glGetTexLevelParameter | Brian Paul | |
2001-04-24 | fixed problems with texel component size queries in glGetTexLevelParameter() | Brian Paul | |
2001-04-20 | Minor fixes for Win32 (Karl Schultz). | Brian Paul | |
2001-04-19 | bug fixes, added missing state query cases | Brian Paul | |
2001-04-17 | Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues. | Brian Paul | |
2001-04-16 | added missing 'break' in _mesa_TexEnvfv(), better error messages | Brian Paul | |
2001-03-30 | querying proxy texture image info was segfaulting because of NULL TexFormat ↵ | Brian Paul | |
pointer | |||
2001-03-28 | - Restore texImage->IntFormat. | Gareth Hughes | |
- Fix FX driver texture image conversions. | |||
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes | |
format into texImage->TexFormat, the rest is handled by core Mesa. | |||
2001-03-26 | added GL_ARB_texture_border_clamp | Brian Paul | |
2001-03-22 | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 | Brian Paul | |
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. | |||
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-28 | removed some bogus error checks | Brian Paul | |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul | |
Added some const keywords in the s/w texturing code. | |||
2001-02-17 | Changed FetchTexel() function pointer arguments. | Brian Paul | |
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong. | |||
2001-02-17 | Work in glGetTexImage() to return GL_COLOR_INDEX images. | Brian Paul | |
Prototype code for GL_SGIX_depth_texture / more flexible teximage code. | |||
2001-02-06 | Overhaul of texture image handling. | Brian Paul | |
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet. | |||
2001-01-29 | Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels | Keith Whitwell | |
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines. |