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path: root/src/mesa/main/texstate.c
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2002-09-08more detailed _mesa_error() stringsBrian Paul
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2002-06-17Port glXCopyContext bug from 4.0 branch.Brian Paul
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-06-15Added ctx parameter to _mesa_debug()Brian Paul
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
2002-06-13more removal of fprintf() callsBrian Paul
2002-05-27replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul
2002-05-02Implemented GL_ARB_texture_env_crossbar.Brian Paul
Simplification of some of the texture application code.
2002-04-26added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameteriv()Brian Paul
2002-04-25added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameter (bug 548812)Brian Paul
2002-04-19added some castsBrian Paul
2002-04-12fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul
2002-03-23Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul
generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
2002-03-23removed temporary ARB_texture enum defsBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-01-09fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul
2001-12-18Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
2001-12-13call FLUSH_VERTICES() in _mesaTexParameterfv() (bug 491832)Brian Paul
2001-12-04prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul
GL_ARB_shadow_ambient
2001-11-06added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul
2001-10-17added GL_ARB_texture_mirrored_repeatBrian Paul
2001-09-18more compiler warning fixesKarl Schultz
2001-08-20better error messagesBrian Paul
2001-07-23rename ERROR macro to TE_ERROR (Gerk Huisma)Brian Paul
2001-06-18Consolidated source files. Since the re-org a number of source filesBrian Paul
only had one or two functions left in them.
2001-06-13Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul
2001-06-12removed old, redundant CurrentTransformUnit state varBrian Paul
2001-05-21initial support for GL_SGIS_generate_mipmap extensionBrian Paul
2001-05-18fixed a bad error string in ClientActiveTexture()Brian Paul
2001-05-17fixed two GL error callsBrian Paul
2001-04-25minor simplification in glGetTexLevelParameterBrian Paul
2001-04-24fixed problems with texel component size queries in glGetTexLevelParameter()Brian Paul
2001-04-20Minor fixes for Win32 (Karl Schultz).Brian Paul
2001-04-19bug fixes, added missing state query casesBrian Paul
2001-04-17Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul
2001-04-16added missing 'break' in _mesa_TexEnvfv(), better error messagesBrian Paul
2001-03-30querying proxy texture image info was segfaulting because of NULL TexFormat ↵Brian Paul
pointer
2001-03-28- Restore texImage->IntFormat.Gareth Hughes
- Fix FX driver texture image conversions.
2001-03-28More texture format updates. Drivers now need only plug an appropriateGareth Hughes
format into texImage->TexFormat, the rest is handled by core Mesa.
2001-03-26added GL_ARB_texture_border_clampBrian Paul
2001-03-22added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3Brian Paul
2001-03-18- Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-28removed some bogus error checksBrian Paul
2001-02-20Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.Brian Paul
Added some const keywords in the s/w texturing code.
2001-02-17Changed FetchTexel() function pointer arguments.Brian Paul
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
2001-02-17Work in glGetTexImage() to return GL_COLOR_INDEX images.Brian Paul
Prototype code for GL_SGIX_depth_texture / more flexible teximage code.
2001-02-06Overhaul of texture image handling.Brian Paul
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
2001-01-29Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.