Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-03-21 | renamed some vars, added a bunch of comments | Brian Paul | |
2001-03-21 | depth images were broken by latest teximage changes, this fixes the problem | Brian Paul | |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-18 | Add missing header file include. | Gareth Hughes | |
2001-03-18 | Remove #endif. | Gareth Hughes | |
2001-03-18 | Remove old code, fix a few comments. | Gareth Hughes | |
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-21 | fixed GL_LUMINANCE_ALPHA bug in fetch_2d_texel() | Brian Paul | |
2001-02-19 | Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions | Brian Paul | |
so they work like the other teximage functions. Added fallback routines to texstore.c for drivers to use. | |||
2001-02-17 | Changed FetchTexel() function pointer arguments. | Brian Paul | |
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong. | |||
2001-02-17 | Work in glGetTexImage() to return GL_COLOR_INDEX images. | Brian Paul | |
Prototype code for GL_SGIX_depth_texture / more flexible teximage code. | |||
2001-02-07 | GLchan fixes | Brian Paul | |
2001-02-07 | remove unused functions | Brian Paul | |
2001-02-07 | made some changes to the initialization of gl_texture_image fields | Brian Paul | |
2001-02-06 | Overhaul of texture image handling. | Brian Paul | |
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet. |