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path: root/src/mesa/main/texstore.c
AgeCommit message (Collapse)Author
2002-10-30remove debug printfBrian Paul
2002-10-28Add casts to quiet compiler warnings.Karl Schultz
2002-10-24Header file clean-up:Brian Paul
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
2002-10-18new _mesa_max_texture_levels() helper function - not used everywhere yetBrian Paul
2002-10-18implement auto mipmap generation for compressed texturesBrian Paul
2002-09-27new texture compression infrastructureBrian Paul
2002-09-21updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul
2002-09-17remove GLint t, pass target to _mesa_init_teximage_fields()Brian Paul
2002-09-16fixed _mesa_generate_mipmaps() target problemBrian Paul
2002-06-29Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
2002-06-15Implemented GL_NV_texture_rectangle extension.Brian Paul
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
2002-04-04fixed some 3D texture image stride bugs when using 16-bit channelsBrian Paul
2002-03-19Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
2001-09-19silence compiler warnings (last batch for src)Karl Schultz
2001-07-23check for pixels=NULL in _mesa_store_teximage[123]d()Brian Paul
2001-07-16Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)Brian Paul
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-07-13silence a warningBrian Paul
2001-06-15Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
2001-06-13Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul
2001-05-24Finished GL_SGIS_generate_mipmap. Should be trivial to enable in DRI drivers.Brian Paul
2001-05-22a little more work on GL_SGIS_generate_mipmapBrian Paul
2001-05-21initial support for GL_SGIS_generate_mipmap extensionBrian Paul
2001-04-20Fixed a texture conversion problem: sometimes need to produce an intermediateBrian Paul
texture image in the base internal format between user->Mesa format conversion. See comments in texstore.c
2001-04-04fixed tmpTexelSize computation bugBrian Paul
2001-04-04More texture image changes.Brian Paul
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now.
2001-03-28More texture format updates. Drivers now need only plug an appropriateGareth Hughes
format into texImage->TexFormat, the rest is handled by core Mesa.
2001-03-27texFormat was a random value in _mesa_store_teximage3d(), fix by undoing ↵Brian Paul
last changes
2001-03-27Updates required for DRI drivers on mesa-3-5-branch.Gareth Hughes
2001-03-21renamed some vars, added a bunch of commentsBrian Paul
2001-03-21depth images were broken by latest teximage changes, this fixes the problemBrian Paul
2001-03-19Split driver struct into swrast/tnl/core components.Keith Whitwell
2001-03-18Add missing header file include.Gareth Hughes
2001-03-18Remove #endif.Gareth Hughes
2001-03-18Remove old code, fix a few comments.Gareth Hughes
2001-03-18- Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-07fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul
of potential problems
2001-03-03lots of gl_*() to _mesa_*() namespace clean-upBrian Paul
2001-02-21fixed GL_LUMINANCE_ALPHA bug in fetch_2d_texel()Brian Paul
2001-02-19Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functionsBrian Paul
so they work like the other teximage functions. Added fallback routines to texstore.c for drivers to use.
2001-02-17Changed FetchTexel() function pointer arguments.Brian Paul
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
2001-02-17Work in glGetTexImage() to return GL_COLOR_INDEX images.Brian Paul
Prototype code for GL_SGIX_depth_texture / more flexible teximage code.
2001-02-07GLchan fixesBrian Paul
2001-02-07remove unused functionsBrian Paul
2001-02-07made some changes to the initialization of gl_texture_image fieldsBrian Paul
2001-02-06Overhaul of texture image handling.Brian Paul
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.