Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-10-30 | remove debug printf | Brian Paul | |
2002-10-28 | Add casts to quiet compiler warnings. | Karl Schultz | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-10-18 | new _mesa_max_texture_levels() helper function - not used everywhere yet | Brian Paul | |
2002-10-18 | implement auto mipmap generation for compressed textures | Brian Paul | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-21 | updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc) | Brian Paul | |
2002-09-17 | remove GLint t, pass target to _mesa_init_teximage_fields() | Brian Paul | |
2002-09-16 | fixed _mesa_generate_mipmaps() target problem | Brian Paul | |
2002-06-29 | Applied Matt Sealey's patch to remove/isolate all stdio.h function calls. | Brian Paul | |
Instead of mstdio.[ch], use imports.[ch] to isolate these functions. | |||
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-04-04 | fixed some 3D texture image stride bugs when using 16-bit channels | Brian Paul | |
2002-03-19 | Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture | Brian Paul | |
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly. | |||
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-07-23 | check for pixels=NULL in _mesa_store_teximage[123]d() | Brian Paul | |
2001-07-16 | Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma) | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-07-13 | silence a warning | Brian Paul | |
2001-06-15 | Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture | Brian Paul | |
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens. | |||
2001-06-13 | Allow different max texture sizes for 1/2D, 3D and cube maps. | Brian Paul | |
2001-05-24 | Finished GL_SGIS_generate_mipmap. Should be trivial to enable in DRI drivers. | Brian Paul | |
2001-05-22 | a little more work on GL_SGIS_generate_mipmap | Brian Paul | |
2001-05-21 | initial support for GL_SGIS_generate_mipmap extension | Brian Paul | |
2001-04-20 | Fixed a texture conversion problem: sometimes need to produce an intermediate | Brian Paul | |
texture image in the base internal format between user->Mesa format conversion. See comments in texstore.c | |||
2001-04-04 | fixed tmpTexelSize computation bug | Brian Paul | |
2001-04-04 | More texture image changes. | Brian Paul | |
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now. | |||
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes | |
format into texImage->TexFormat, the rest is handled by core Mesa. | |||
2001-03-27 | texFormat was a random value in _mesa_store_teximage3d(), fix by undoing ↵ | Brian Paul | |
last changes | |||
2001-03-27 | Updates required for DRI drivers on mesa-3-5-branch. | Gareth Hughes | |
2001-03-21 | renamed some vars, added a bunch of comments | Brian Paul | |
2001-03-21 | depth images were broken by latest teximage changes, this fixes the problem | Brian Paul | |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-18 | Add missing header file include. | Gareth Hughes | |
2001-03-18 | Remove #endif. | Gareth Hughes | |
2001-03-18 | Remove old code, fix a few comments. | Gareth Hughes | |
2001-03-18 | - Port 3.4 texture utils, texture format work to 3.5 (including new | Gareth Hughes | |
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic. | |||
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2001-02-21 | fixed GL_LUMINANCE_ALPHA bug in fetch_2d_texel() | Brian Paul | |
2001-02-19 | Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions | Brian Paul | |
so they work like the other teximage functions. Added fallback routines to texstore.c for drivers to use. | |||
2001-02-17 | Changed FetchTexel() function pointer arguments. | Brian Paul | |
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong. | |||
2001-02-17 | Work in glGetTexImage() to return GL_COLOR_INDEX images. | Brian Paul | |
Prototype code for GL_SGIX_depth_texture / more flexible teximage code. | |||
2001-02-07 | GLchan fixes | Brian Paul | |
2001-02-07 | remove unused functions | Brian Paul | |
2001-02-07 | made some changes to the initialization of gl_texture_image fields | Brian Paul | |
2001-02-06 | Overhaul of texture image handling. | Brian Paul | |
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet. |