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path: root/src/mesa/main/texstore.c
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2006-03-16finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul
2005-12-01remove uintptr_t castBrian Paul
2005-10-05fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt)Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
_BaseFormat to be consistant with gl_renderbuffer.
2005-10-01added _mesa_texstore_z24_s8()Brian Paul
2005-09-28Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul
glReadPixels done, glDrawPixels mostly done.
2005-09-15New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul
from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines.
2005-07-05The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.Brian Paul
Restore that behavior with new _mesa_alloc_texmemory() function. Should fix via_sse_memcpy() problem in found with flightgear.
2005-06-27Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
2005-05-23Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell
Add a TextureMemCpy callback, called from texstore.c when copying texture data via the memcpy_texture() path. Enable this code in the via driver - 100% speedup in texdown.c results.
2005-05-16Don't use _mesa_swizzle_ubyte_image if all three texture formatsFelix Kuehling
involved in _mesa_textore_argb/rgba8888 (source, base-internal, destination) differ. _mesa_swizzle_ubyte_image knows only about two of the formats and can't handle the case that all three are different correctly. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=3111.
2005-05-05Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz
use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-04-26comments and minor clean-upBrian Paul
2005-02-07argb8888 optimizations from via branchKeith Whitwell
2004-12-12Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul
Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
2004-12-03silence a variety of warnings found with g++ 3.4.2Brian Paul
2004-11-23update _mesa_store_teximageXd() comments and minor code clean-upBrian Paul
2004-11-10GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul
and ignored for 1D and 2D images. Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function. This change gets propogated to some other routines. Also added new _mesa_image_address[123]d() convenience functions.
2004-10-31Map/Unmap PBO as needed so that the texstore routines can work withBrian Paul
hardware-based PBOs in the future.
2004-10-18changed _mesa_rescale_teximage2d to allow rescaling of padded imagesDaniel Borca
2004-08-25Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul
1015696)
2004-08-25fix a couple bad castsBrian Paul
2004-06-24disabled unnecessary assertions in texture replicatorDaniel Borca
2004-06-19Big-endian texture fixes from Michel Dänzer.Brian Paul
2004-06-16fix component indexing bug in _mesa_texstore_al88()Brian Paul
2004-06-10Roland's patch to fix promotion of alpha or luminance textures to theBrian Paul
luminance_alpha format. In particular, using the al88 format to store GL_ALPHA textures with r200 driver.
2004-05-13Another pass at implementing byte-swapped texture formats.Brian Paul
More code re-use this time. Most formats now tested/debugged with new packedpixels.c test.
2004-05-12yank bgr233 texformat. minor comment updates.Brian Paul
2004-05-12Added big-endian texture formats.Brian Paul
Moved CI->RGBA palette lookup into texel fetch function.
2004-05-05fix a few bugs when using GL_REDUCE convolution modeBrian Paul
2004-05-04fix a bug on the convolution pathBrian Paul
2004-05-04Fix minor warnings found with g++.Brian Paul
2004-05-04texture compression: getting warmerDaniel Borca
2004-05-02restored _mesa_rescale_teximage2d()Brian Paul
2004-04-27Removed the old teximage code.Brian Paul
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
2004-04-26bring over build fixes from stable branchAlan Hourihane
2004-04-22New glTexImage code.Brian Paul
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-03-13Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul
Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
2004-02-28Remove clamp parameter from _mesa_unpack_color_span_float(). Pass theBrian Paul
IMAGE_CLAMP_BIT if needed. Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation of upcoming extensions (not fully used yet).
2004-02-28rename some span pack/unpack functions for better uniformityBrian Paul
2004-02-06Refactor "class" texture environments to be implemented in terms ofIan Romanick
ARB_texture_env_combine state.
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
array, texObj->Image[face][level].
2004-01-23Initial support for floating point and signed texture formats.Brian Paul
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts.
2003-12-04Port over changes from XFree86/Mesa 5.0.2, mostly to silence compiler warnings.Brian Paul
2003-11-24fix YCBCR assertion and disable assertion in auto-mipmap codeBrian Paul
2003-11-07s/xoffset/zoffset/ (Cedric Gautier)Brian Paul
2003-09-12Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul
This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs.
2003-07-17Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell
2003-04-04Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures.