Age | Commit message (Expand) | Author |
---|---|---|
2010-10-28 | mesa: add glGetUniformuiv(), plug in uint glUniform funcs | Brian Paul |
2010-10-27 | mesa: Track an ActiveProgram distinct from CurrentProgram | Ian Romanick |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg |
2010-09-30 | mesa: Don't reference a W component in setting up a vec3 uniform component. | Eric Anholt |
2010-09-28 | mesa: Move the list of builtin uniform info from ir_to_mesa to shared code. | Eric Anholt |
2010-08-24 | glsl: Set up uniform initializers by walking the shaders after linking. | Eric Anholt |
2010-07-10 | mesa: make uniform work with geometry shaders | Zack Rusin |
2010-07-03 | mesa: Fix OpenGL ES-only builds. | Chia-I Wu |
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin |
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul |
2010-06-10 | mesa: move uniforms.c to main/ | Brian Paul |