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path: root/src/mesa/main/uniforms.c
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2010-09-28mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt
I'm still not pleased with how builtin uniforms are handled, but as long as we're relying on the prog_statevar stuff this seems about as good as it'll get.
2010-08-24glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt
Previously, uniform initializers were handled by ir_to_mesa as it made its Parameters list. However, uniform values are global to all shaders, and the value set in one Parameters list wasn't propagated to the other gl_program->Parameters lists. By going back through the general Mesa uniform handling, we make sure that all gl_programs get updated values, and also successfully separate uniform initializer handling from ir_to_mesa gl_program generation. Fixes: glsl-uniform-initializer-5.
2010-07-10mesa: make uniform work with geometry shadersZack Rusin
2010-07-03mesa: Fix OpenGL ES-only builds.Chia-I Wu
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.
2010-06-28mesa: initial support for ARB_geometry_shader4Zack Rusin
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-10mesa: move uniforms.c to main/Brian Paul